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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* player.h
*
* Tue Apr 15 10:34:18 CEST 2014
* Copyright 2014 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <QThread>
#include <QTimer>
#include <QMutex>
#include <ao/ao.h>
#include "range.h"
class Player
: public QThread
{
Q_OBJECT
public:
Player();
~Player();
void run();
// TODO: Make these private.
// These two need to be public in order for the ugly hack in
// CanvasToolListen::playRange to work...
// volatile bool playing;
volatile size_t pos;
volatile size_t end;
public slots:
//! Assign PCM data to the player.
void setPcmData(float *data, size_t num_samples, double samplerate);
//! Set gain scalar.
//! This value is multiplied with each sample before it is played.
void setGainScalar(double gain_scalar);
//! Set gain is dB.
//! Convenience method for setGainScalar. It simple recalculates the dB value
//! to a scalar and sets the gain scalar accordingly.
void setGainDB(double gain_db);
//! Set player position as sample offset.
void setPosition(size_t position);
//! Play range based on range including fade-in/out.
//! \param length Stop playing after length samples. -1 means play all.
void playRange(Range range, int length = -1);
//! Return true if last range is done playing.
bool playRangeDone();
//! Stop playing
void stop();
signals:
//! The absolute maximum of samples seen since last update.
void peakUpdate(double peak);
//! The absolute maximum of samples seen since last update in dB.
void peakUpdateDB(double peak_db);
//! The sample position of the player.
void positionUpdate(size_t position);
private slots:
void reportTimeout();
private:
ao_device *dev;
float *pcm_data;
size_t pcm_size;
double pcm_samplerate{44100.0};
QTimer report_timer;
double gain_scalar;
double peak;
bool running;
QMutex mutex;
volatile bool new_range;
size_t sel_end;
Range range;
};
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