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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* renderdialog.cc
*
* Thu Sep 20 17:32:11 CEST 2018
* Copyright 2018 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "renderdialog.h"
#include <QPushButton>
#include <QVBoxLayout>
RenderDialog::RenderDialog(QWidget* parent, Project& project)
: QDialog(parent)
, project(project)
, renderer(project)
{
setLayout(new QVBoxLayout());
auto btn = new QPushButton(this);
btn->setText("Click me");
connect(btn, SIGNAL(clicked()), this, SLOT(render()));
//connect(btn, SIGNAL(clicked()), this, SLOT(close()));
layout()->addWidget(btn);
bar1 = new QProgressBar(this);
connect(&renderer, SIGNAL(progressStart(int)),
bar1, SLOT(setMaximum(int)));
layout()->addWidget(bar1);
bar2 = new QProgressBar(this);
connect(&renderer, SIGNAL(progressRenderStart(int)),
bar2, SLOT(setMaximum(int)));
connect(&renderer, SIGNAL(progressRenderTask(int)),
bar2, SLOT(setValue(int)));
layout()->addWidget(bar2);
tasks = new QListWidget(this);
// connect(&renderer, SIGNAL(progressTask(QString)),
// tasks, SLOT(addItem(QString)));
layout()->addWidget(tasks);
connect(&renderer, SIGNAL(progressTask(QString)),
this, SLOT(progressTask(QString)));
connect(&renderer, SIGNAL(progressRenderFinished(int)),
this, SLOT(progressRenderFinished(int)));
}
void RenderDialog::render()
{
bar1->setValue(1);
renderer.render();
}
void RenderDialog::progressStart(int total)
{
}
void RenderDialog::progressTask(QString text)
{
tasks->addItem(text);
}
void RenderDialog::progressRenderStart(int tasktotal)
{
}
void RenderDialog::progressRenderTask(int subtask)
{
}
void RenderDialog::progressRenderFinished(int success)
{
bar1->setValue(bar1->value() + 1);
}
void RenderDialog::progressFinished(int success)
{
}
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