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authorBent Bisballe Nyeng <deva@aasimon.org>2018-06-07 19:33:38 +0200
committerBent Bisballe Nyeng <deva@aasimon.org>2018-06-07 19:33:43 +0200
commit0e6bb12a6c6f4ad06a4c749d798afbe49d6d78bf (patch)
tree5cd6ecddb2fda75a9e6175476ad4faf17dd4f48f
parent33fbebb84ca2d179342c6660a557ffe35d2473e4 (diff)
DOM all the things.
-rw-r--r--src/DGDOM.h91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/DGDOM.h b/src/DGDOM.h
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--- /dev/null
+++ b/src/DGDOM.h
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+/* -*- Mode: c++ -*- */
+/***************************************************************************
+ * DGDOM.h
+ *
+ * Thu Jun 7 11:07:17 CEST 2018
+ * Copyright 2018 Bent Bisballe Nyeng
+ * deva@aasimon.org
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#pragma once
+
+#include <vector>
+#include <string>
+
+// Instrument DOM:
+
+struct AudioFileDOM
+{
+ std::string instrument_channel;
+ std::string file;
+ std::size_t filechannel;
+};
+
+struct SampleDOM
+{
+ std::string name;
+ double power;
+ std::vector<AudioFileDOM> audiofiles;
+};
+
+struct InstrumentChannelDOM
+{
+ std::string name;
+};
+
+struct InstrumentDOM
+{
+ std::string name;
+ std::vector<SampleDOM> samples;
+ std::vector<InstrumentChannelDOM> instrument_channels;
+};
+
+
+// Drumkit DOM:
+
+struct ChannelDOM
+{
+ std::string name;
+};
+
+struct ChannelMapDOM
+{
+ std::string in;
+ std::string out;
+ bool main;
+};
+
+struct InstrumentRefDOM
+{
+ std::string name;
+ std::string file; // Probably shouldn't be there
+ std::string group;
+ std::vector<ChannelMapDOM> channel_map;
+};
+
+struct DrumkitDOM
+{
+ std::string name;
+ std::string description;
+ double samplerate;
+
+ std::vector<InstrumentRefDOM> instruments;
+ std::vector<ChannelDOM> channels;
+};