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authorAndré Nusser <andre.nusser@googlemail.com>2019-07-21 16:45:52 +0200
committerAndré Nusser <andre.nusser@googlemail.com>2019-07-21 16:45:52 +0200
commitbf2ef1bb3a7f25338944ec3ce233f8b57611adba (patch)
tree53d1e65790eef0959f2f332a2eb452df8dfa2e88
parent2fd222f5f950fd791e7344b2e667fedc7dbbecc1 (diff)
Adapt fixed ranges in help and man pages.
-rw-r--r--drumgizmo/drumgizmoc.cc36
-rw-r--r--man/drumgizmo.112
2 files changed, 23 insertions, 25 deletions
diff --git a/drumgizmo/drumgizmoc.cc b/drumgizmo/drumgizmoc.cc
index 07407bd..e881a43 100644
--- a/drumgizmo/drumgizmoc.cc
+++ b/drumgizmo/drumgizmoc.cc
@@ -149,18 +149,18 @@ static std::string usage(const std::string& name)
"\n"
"Timing humanizer parameters:\n"
" laidback: Move notes ahead or behind in time in ms [+/-100].\n"
- " tightness: Control the tightness of the drummer. [0; 1].\n"
- " regain: Control how fast the drummer catches up the timing. [0; 1]\n"
+ " tightness: Control the tightness of the drummer. [0,1].\n"
+ " regain: Control how fast the drummer catches up the timing. [0,1]\n"
"\n"
"Sample selection parameters:\n"
" close: The importance given to choosing a sample close to\n"
- " the actual velocity value (after humanization) [0; 16].\n"
+ " the actual velocity value (after humanization) [0,1].\n"
" diverse: The importance given to choosing samples\n"
- " which haven't been played recently [0; 0.5].\n"
- " random: The amount of randomness added [0; 0.5].\n"
+ " which haven't been played recently [0,1].\n"
+ " random: The amount of randomness added [0,1].\n"
" stddev: The standard-deviation for the sample selection.\n"
" Higher value makes it more likely that a sample further\n"
- " away from the input velocity will be played [0; 4.5].\n"
+ " away from the input velocity will be played [0, 4.5].\n"
"\n";
return output.str();
}
@@ -408,11 +408,11 @@ int main(int argc, char* argv[])
}
else if(token.key == "tightness")
{
- // Input range [0; 1]
+ // Input range [0, 1]
auto val = atof_nol(token.value.data());
if(val < 0.0 || val > 1.0)
{
- std::cerr << "tightness range is [0; 1].\n";
+ std::cerr << "tightness range is [0, 1].\n";
exit(1);
}
settings.latency_stddev.store((-1.0 * val + 1.0) * 20.0);
@@ -422,7 +422,7 @@ int main(int argc, char* argv[])
auto val = atof_nol(token.value.data());
if(val < 0.0 || val > 1.0)
{
- std::cerr << "regain range is [0; 1].\n";
+ std::cerr << "regain range is [0, 1].\n";
exit(1);
}
settings.latency_regain.store(val);
@@ -443,22 +443,20 @@ int main(int argc, char* argv[])
{
if(token.key == "close")
{
- // Input range [0; 16]
auto val = atof_nol(token.value.data());
- if(val < 0 || val > 16)
+ if(val < 0 || val > 1)
{
- std::cerr << "close range is [0; 16].\n";
+ std::cerr << "close range is [0, 1].\n";
exit(1);
}
settings.sample_selection_f_close.store(val);
}
else if(token.key == "diverse")
{
- // Input range [0; 0.5]
auto val = atof_nol(token.value.data());
- if(val < 0.0 || val > 0.5)
+ if(val < 0 || val > 1)
{
- std::cerr << "diverse range is [0; 0.5].\n";
+ std::cerr << "diverse range is [0, 1].\n";
exit(1);
}
settings.sample_selection_f_diverse.store(val);
@@ -466,9 +464,9 @@ int main(int argc, char* argv[])
else if(token.key == "random")
{
auto val = atof_nol(token.value.data());
- if(val < 0.0 || val > 0.5)
+ if(val < 0 || val > 1)
{
- std::cerr << "random range is [0; 0.5].\n";
+ std::cerr << "random range is [0, 1].\n";
exit(1);
}
settings.sample_selection_f_random.store(val);
@@ -476,9 +474,9 @@ int main(int argc, char* argv[])
else if(token.key == "stddev")
{
auto val = atof_nol(token.value.data());
- if(val < 0.0 || val > 4.5)
+ if(val < 0 || val > 4.5)
{
- std::cerr << "stddev range is [0; 4.5].\n";
+ std::cerr << "stddev range is [0, 4.5].\n";
exit(1);
}
settings.velocity_stddev.store(val);
diff --git a/man/drumgizmo.1 b/man/drumgizmo.1
index 01b5934..e4c4a1f 100644
--- a/man/drumgizmo.1
+++ b/man/drumgizmo.1
@@ -150,9 +150,9 @@ Timing humanizer options.
\fBlaidback\fR=<val> (Move notes ahead or behind in time in ms
[+/-100].)
.P
-\fBtightness\fR=<val> (Control the tightness of the drummer. [0; 1].)
+\fBtightness\fR=<val> (Control the tightness of the drummer. [0,1].)
.P
-\fBregain\fR=<val> (Control how fast the drummer catches up the timing. [0; 1])
+\fBregain\fR=<val> (Control how fast the drummer catches up the timing. [0,1])
.RE
\fB-p, --parameters parmlist\fR
@@ -160,16 +160,16 @@ Timing humanizer options.
Parameters for the sample selection algorithm.
.P
\fBclose\fR=<val> (The importance given to choosing a sample close to
-the actual velocity value (after humanization) [0; 16])
+the actual velocity value (after humanization) [0,1])
.P
\fBdiverse\fR=<val> (The importance given to choosing samples which
-haven't been played recently [0; 0.5])
+haven't been played recently [0,1])
.P
-\fBrandom\fR=<val> (The amount of randomness added [0; 0.5])
+\fBrandom\fR=<val> (The amount of randomness added [0,1])
.P
\fBstddev\fR=<val> (The standard-deviation for the sample
selection. Higher value makes it more likely that a sample further
-away from the input velocity will be played [0; 4.5])
+away from the input velocity will be played [0, 4.5])
.RE
\fB-v, --version\fR