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authorBent Bisballe Nyeng <deva@aasimon.org>2020-12-29 16:09:43 +0100
committerBent Bisballe Nyeng <deva@aasimon.org>2020-12-29 16:39:54 +0100
commit645250e1cd8ce9bc1faea599df7a1b05836bfeb8 (patch)
treec6311afab3900d2dd2aecbfbe1ac348d0e48c428 /dggui/nativewindow.h
parentdce64999d3325c5b55499d6ba657066efa48fbff (diff)
Split UI code into application/plugin UI and UI library.
Diffstat (limited to 'dggui/nativewindow.h')
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diff --git a/dggui/nativewindow.h b/dggui/nativewindow.h
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/***************************************************************************
+ * nativewindow.h
+ *
+ * Fri Dec 28 18:46:01 CET 2012
+ * Copyright 2012 Bent Bisballe Nyeng
+ * deva@aasimon.org
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#pragma once
+
+#include <string>
+#include <memory>
+#include <queue>
+#include <tuple>
+#include <vector>
+
+#include "guievent.h"
+
+namespace GUI
+{
+
+struct Point;
+
+//! Interface class for native window implementations.
+class NativeWindow
+{
+public:
+ NativeWindow() {}
+ virtual ~NativeWindow() {}
+
+ //! Set a fixed size to the window.
+ //! It resizes the window and disallows user resizing.
+ virtual void setFixedSize(std::size_t width, std::size_t height) = 0;
+
+ //! Force window to stay on top of other windows
+ virtual void setAlwaysOnTop(bool always_on_top) = 0;
+
+ //! Set a new size of the window.
+ virtual void resize(std::size_t width, std::size_t height) = 0;
+
+ //! Query size of the native window.
+ virtual std::pair<std::size_t, std::size_t> getSize() const = 0;
+
+ //! Move the window to a new position.
+ //! Note: negative value are allowed.
+ virtual void move(int x, int y) = 0;
+
+ //! Query the screen position of the native window.
+ //! Note: returned values can be negative.
+ virtual std::pair<int, int> getPosition() const = 0;
+
+ //! Show the window if it is hidden.
+ virtual void show() = 0;
+
+ //! Hides the window.
+ virtual void hide() = 0;
+
+ //! Return visibility state of the native window.
+ virtual bool visible() const = 0;
+
+ //! Sets the window caption in the title bar (if it has one).
+ virtual void setCaption(const std::string &caption) = 0;
+
+ //! Draw the internal rendering buffer to the window buffer.
+ virtual void redraw(const Rect& dirty_rect) = 0;
+
+ //! Toggle capture mouse mode.
+ virtual void grabMouse(bool grab) = 0;
+
+ //! Reads all currently enqueued events from the native window system.
+ //! \return A queue of shared pointers to events.
+ virtual EventQueue getEvents() = 0;
+
+ //! \returns the native window handle, it HWND on Win32 or Window id on X11
+ virtual void* getNativeWindowHandle() const = 0;
+
+ //! Translate a the local native window coordinate to a global screen
+ //! coordinate.
+ virtual Point translateToScreen(const Point& point) = 0;
+};
+
+} // GUI::