diff options
author | André Nusser <andre.nusser@googlemail.com> | 2019-07-23 10:01:57 +0200 |
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committer | André Nusser <andre.nusser@googlemail.com> | 2019-07-23 10:01:57 +0200 |
commit | e05869e84254ea67ff5277970d2dd9cb96ce74a7 (patch) | |
tree | d733bf66ad50f92fb230fa36a26c00dc8209d370 /man/drumgizmo.1 | |
parent | 4e83b447020c8ddce7e8b4f2b591dc42585df138 (diff) |
Add all velocity humanizer parameters to CLI.
Still needs to be tested!
Diffstat (limited to 'man/drumgizmo.1')
-rw-r--r-- | man/drumgizmo.1 | 25 |
1 files changed, 21 insertions, 4 deletions
diff --git a/man/drumgizmo.1 b/man/drumgizmo.1 index e4c4a1f..6770d49 100644 --- a/man/drumgizmo.1 +++ b/man/drumgizmo.1 @@ -155,6 +155,27 @@ Timing humanizer options. \fBregain\fR=<val> (Control how fast the drummer catches up the timing. [0,1]) .RE +\fB-t, --velocity-humanizer\fR +.RS 7 +Enables adapting input velocities to make it sound more realistic. + +.RE +\fB-T, --velocity-humanizerparms parmlist\fR +.RS 7 +Velocity humanizer options. + +.P +\fBattack\fR=<val> (How quickly the velocity gets reduced when playing fast notes. +Lower values result in faster velocity reduction. [0,1]) +.P +\fBrelease\fR=<val> (How quickly the drummer regains the velocity +when there are spaces between the notes. Lower values result in faster regain. [0,1]) +.P +\fBstddev\fR=<val> (The standard-deviation for the velocity humanizer. +Higher value makes it more likely that a sample further +away from the input velocity will be played. [0,4.5]) + +.RE \fB-p, --parameters parmlist\fR .RS 7 Parameters for the sample selection algorithm. @@ -166,10 +187,6 @@ the actual velocity value (after humanization) [0,1]) haven't been played recently [0,1]) .P \fBrandom\fR=<val> (The amount of randomness added [0,1]) -.P -\fBstddev\fR=<val> (The standard-deviation for the sample -selection. Higher value makes it more likely that a sample further -away from the input velocity will be played [0, 4.5]) .RE \fB-v, --version\fR |