diff options
author | André Nusser <andre.nusser@googlemail.com> | 2017-02-10 20:35:44 +0100 |
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committer | André Nusser <andre.nusser@googlemail.com> | 2017-04-01 16:35:50 +0200 |
commit | a51479061c5fdcfbd9fabb14f4b597f2748d919d (patch) | |
tree | b6ee3d7eb0ace245dffe5a3fd3f7e5fe492bde4d /plugingui/frame.cc | |
parent | 3f5255f5362877d0a4d942a65df62f7b977fb547 (diff) |
A very rough first version of the GUI.
Diffstat (limited to 'plugingui/frame.cc')
-rw-r--r-- | plugingui/frame.cc | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/plugingui/frame.cc b/plugingui/frame.cc new file mode 100644 index 0000000..f34eecf --- /dev/null +++ b/plugingui/frame.cc @@ -0,0 +1,119 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/*************************************************************************** + * frame.cc + * + * Tue Feb 7 21:07:56 CET 2017 + * Copyright 2017 André Nusser + * andre.nusser@googlemail.com + ****************************************************************************/ + +/* + * This file is part of DrumGizmo. + * + * DrumGizmo is free software; you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * DrumGizmo is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with DrumGizmo; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. + */ +#include "frame.h" + +#include "painter.h" + +// TODO: fix all the segfaults +// TODO: change look to what it is in the fake GUI +// TODO: replace CheckBox by some other name +// TODO: maybe refactor the Toggle thingy +// TODO: make it possible to use layouts recursively +// TODO: make it possible to add layouts to tabs + +namespace GUI +{ + +FrameWidget::FrameWidget(Widget *parent, bool has_switch) + : Widget(parent) + , has_switch(has_switch) + , is_switched_on(!has_switch) + , bar_height(24) +{ + if (has_switch) { + // We only have to set this once as nothing happens on a resize + power_button.move(4, 4); + power_button.resize(16, 16); + + CONNECT(&power_button, stateChangedNotifier, this, &FrameWidget::powerButtonClicked); + } + power_button.setVisible(has_switch); + + CONNECT(this, sizeChangeNotifier, this, &FrameWidget::sizeChanged); +} + +void FrameWidget::repaintEvent(RepaintEvent* repaintEvent) +{ + Painter p(*this); + p.clear(); + + int center_x = width() / 2; + auto title_buf = title.c_str(); + + // draw the dark grey box + p.setColour(grey_box_colour); + p.drawFilledRectangle(1, 1, width() - 2, bar_height); + + // frame + p.setColour(frame_colour); + p.drawRectangle(0, 0, width() - 1, height() - 1); + + // background + p.setColour(background_colour); + p.drawFilledRectangle(1, bar_height, width() - 2, height() - 2); + + // draw the label + p.setColour(label_colour); + p.drawText(center_x - label_width, bar_height - 4, font, title_buf); +} + +void FrameWidget::powerButtonClicked(bool clicked) +{ + is_switched_on = !is_switched_on; + + if (content) { + content->setVisible(true); + } +} + +void FrameWidget::setTitle(std::string const& title) +{ + this->title = title; + label_width = font.textWidth(title.c_str()) / 2 + 1; +} + +void FrameWidget::setContent(Widget* content) +{ + this->content = content; + content->reparent(this); + content->setVisible(true); +} + +void FrameWidget::sizeChanged(int width, int height) +{ + if (content) { + content_start_x = content_margin; + content_start_y = bar_height + content_margin; + content_width = width - 2*content_margin; + content_height = height - (bar_height + 2*content_margin); + + content->move(content_start_x, content_start_y); + content->resize(content_width, content_height); + } +} + +} // GUI:: |