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authorAndré Nusser <andre.nusser@googlemail.com>2017-02-10 20:35:44 +0100
committerAndré Nusser <andre.nusser@googlemail.com>2017-04-01 16:35:50 +0200
commita51479061c5fdcfbd9fabb14f4b597f2748d919d (patch)
treeb6ee3d7eb0ace245dffe5a3fd3f7e5fe492bde4d /plugingui/humanizerframecontent.cc
parent3f5255f5362877d0a4d942a65df62f7b977fb547 (diff)
A very rough first version of the GUI.
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+/* -*- Mode: c++ -*- */
+/***************************************************************************
+ * humanizerframecontent.cc
+ *
+ * Fri Mar 24 21:49:58 CET 2017
+ * Copyright 2017 André Nusser
+ * andre.nusser@googlemail.com
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#include "humanizerframecontent.h"
+
+#include "painter.h"
+
+namespace GUI {
+
+HumanizerframeContent::HumanizerframeContent(Widget* parent)
+ : Widget(parent)
+{
+ // FIXME, is resizeChildren broken?
+ layout.setResizeChildren(true);
+ layout.setVAlignment(VAlignment::center);
+
+ attack.resize(80, 80);
+ attackKnob.resize(60, 60);
+ attack.setControl(&attackKnob);
+ layout.addItem(&attack);
+
+ falloff.resize(80, 80);
+ falloffKnob.resize(60, 60);
+ falloff.setControl(&falloffKnob);
+ layout.addItem(&falloff);
+
+ // TODO: connect the knobs to the right functions
+ // CONNECT(&humanizeControls->velocityCheck, stateChangedNotifier,
+ // this, &DGWindow::velocityCheckClick);
+ //
+ // CONNECT(&humanizeControls->attackKnob, valueChangedNotifier,
+ // this, &DGWindow::attackValueChanged);
+ //
+ // CONNECT(&humanizeControls->falloffKnob, valueChangedNotifier,
+ // this, &DGWindow::falloffValueChanged);
+}
+
+} // GUI::