diff options
author | Olivier Humbert <trebmuh@tuxfamily.org> | 2020-08-27 16:01:30 +0200 |
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committer | Bent Bisballe Nyeng <deva@aasimon.org> | 2020-08-30 15:59:31 +0200 |
commit | 4515f8152a6a43092995a9314d7d3f5c973bb8e6 (patch) | |
tree | 2f864370d9550dc8e771aa46b7459b3db2cbbc21 /plugingui/maintab.cc | |
parent | a02b7366438a9d00d8a5184123b1608daf41835a (diff) |
Make tooltips translatable.
Diffstat (limited to 'plugingui/maintab.cc')
-rw-r--r-- | plugingui/maintab.cc | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/plugingui/maintab.cc b/plugingui/maintab.cc index 5b5555f..05c5e6f 100644 --- a/plugingui/maintab.cc +++ b/plugingui/maintab.cc @@ -28,72 +28,6 @@ #include <translation.h> -namespace -{ - -constexpr char humanizer_tip[] = "\ -The first two knobs influence how DrumGizmo simulates the\n\ -stamina of a physical drummers, ie. the fact that they\n\ -loose power in their strokes when playing fast notes:\n\ - * pAttack: How quickly the velocity gets reduced when\n\ - playing fast notes.\n\ - Lower values result in faster velocity reduction.\n\ - * pRelease: How quickly the drummer regains the velocity\n\ - when there are spaces between the notes.\n\ - Lower values result in faster regain.\n\ -\n\ -The last knob controls the randomization of the sample selection:\n\ - * pStdDev: The standard-deviation for the sample selection.\n\ - Higher value makes it more likely that a sample further\n\ - away from the input velocity will be played."; - -constexpr char timing_tip[] = "\ -These three knobs influence how DrumGizmo simulates the tightness\n\ -of the drummer. The drifting is defined as the difference between\n\ -the perfect metronome (defined by the note positions) and the 'internal'\n\ -metronome of the drummer which can then drift back and forth in a\n\ -controlled fashion:\n\ - * pTightness: For each note how much is the drummer allowed to drift.\n\ - Higher value make the drummer more tight, ie. drift less.\n\ - * pTimingRegain: Once the drifted, how fast does the drummer's 'internal'\n\ - metronome get back in sync with the perfect metronome.\n\ - Higher values moves the timing back towards perfect faster.\n\ - * pLaidback: Add or subtract a fixed delay in ms to all notes. This will\n\ - alter the feel of a beat.\n\ - Positive values are up-beat, negative values are back on the beat.\n\ -\n\ -NOTE: Enabling timing humanization will introduce a fixed delay into the\n\ -audio stream. So this feature should be disabled when using DrumGizmo in\n\ -a real-time scenario such as live with a MIDI drumkit."; - -constexpr char sampleselection_tip[] = "\ -These three knobs influence how DrumGizmo selects\n\ -its samples in the following way:\n\ - * pClose: The importance given to choosing a sample close\n\ - to the actual MIDI value (after humanization)\n\ - * pDiversity: The importance given to choosing samples\n\ - which haven't been played recently.\n\ - * pRandom: The amount of randomness added."; - -constexpr char visualizer_tip[] = "\ -This graph visualizes the time and velocity offsets of last note played\n\ -according to it's ideal input time and velocity.\n\ -The green lines indicate the ideal time and velocity positions.\n\ -The pink areas indicate the spread of the position and velocity of the\n\ -next note in line. The wider the area the more the note can move in time\n\ -and velocity."; - -constexpr char power_tip[] = "\ -This function controls how the input powers are mapped to the powers that\n\ -DrumGizmo uses for selecting samples. You can control the function by dragging\n\ -and dropping the three colorful control points. Additionally, you can either\n\ -use a shelf, which draws a horizontal line from the green and red control\n\ -points to the left/right side. Or you can turn off the shelf, and then the\n\ -function goes through the lower left corner, then the three control points,\n\ -and then the upper right corner, enabling to draw more complicated functions."; - -} // end anonymous namespace - namespace GUI { @@ -116,6 +50,72 @@ MainTab::MainTab(Widget* parent, , settings_notifier(settings_notifier) { layout.setSpacing(0); + + const std::string humanizer_tip = std::string( + _("The first two knobs influence how DrumGizmo simulates the\n")) + + _("stamina of a physical drummers, ie. the fact that they\n") + + _("loose power in their strokes when playing fast notes:\n") + + _(" * pAttack: How quickly the velocity gets reduced when\n") + + _(" playing fast notes.\n") + + _(" Lower values result in faster velocity reduction.\n") + + _(" * pRelease: How quickly the drummer regains the velocity\n") + + _(" when there are spaces between the notes.\n") + + _(" Lower values result in faster regain.\n") + + _("\n") + + _("The last knob controls the randomization of the sample selection:\n") + + _(" * pStdDev: The standard-deviation for the sample selection.\n") + + _(" Higher value makes it more likely that a sample further\n") + + _(" away from the input velocity will be played."); + + const std::string timing_tip = std::string( + _("These three knobs influence how DrumGizmo simulates the tightness\n")) + + _("of the drummer.\n") + + _("The drifting is defined as the difference between\n") + + _("the perfect metronome (defined by the note positions) and the 'internal'\n") + + _("metronome of the drummer which can then drift back and forth in a\n") + + _("controlled fashion:\n") + + _(" * pTightness: For each note how much is the drummer allowed to drift.\n") + + _(" Higher value make the drummer more tight, ie. drift less.\n") + + _(" * pTimingRegain: Once the drifted, how fast does the drummer's 'internal'\n") + + _(" metronome get back in sync with the perfect metronome.\n") + + _(" Higher values moves the timing back towards perfect faster.\n") + + _(" * pLaidback: Add or subtract a fixed delay in ms to all notes. This will\n") + + _(" alter the feel of a beat.\n") + + _(" Positive values are up-beat, negative values are back on the beat.\n") + + _("\n") + + _("NOTE: Enabling timing humanization will introduce a fixed delay into the\n") + + _("audio stream.\n") + + _("So this feature should be disabled when using DrumGizmo in\n") + + _("a real-time scenario such as live with a MIDI drumkit."); + + const std::string sampleselection_tip = std::string( + _("These three knobs influence how DrumGizmo selects\n")) + + _("its samples in the following way:\n") + + _(" * pClose: The importance given to choosing a sample close\n") + + _(" to the actual MIDI value (after humanization)\n") + + _(" * pDiversity: The importance given to choosing samples\n") + + _(" which haven't been played recently.\n") + + _(" * pRandom: The amount of randomness added."); + + const std::string visualizer_tip = std::string( + _("This graph visualizes the time and velocity offsets of last note\n")) + + _("played according to it's ideal input time and velocity.\n") + + _("The green lines indicate the ideal time and velocity positions.\n") + + _("The pink areas indicate the spread of the position and velocity\n") + + _("of the next note in line.\n") + + _("The wider the area the more the note can move in time and velocity."); + + const std::string power_tip = std::string( + _("This function controls how the input powers are mapped to the powers\n")) + + _("that DrumGizmo uses for selecting samples.\n") + + _("You can control the function by dragging and dropping the\n") + + _("three colorful control points.\n") + + _("Additionally, you can either use a shelf, which draws a horizontal line\n") + + _("from the green and red control points to the left/right side.\n") + + _("Or you can turn off the shelf, and then the function goes through\n") + + _("the lower left corner, then the three control points, and then\n") + + _("the upper right corner, enabling to draw more complicated functions."); + layout.setResizeChildren(true); add(_("Drumkit"), drumkit_frame, drumkitframe_content, 12, 0); |