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authorBent Bisballe Nyeng <deva@aasimon.org>2020-03-14 17:28:32 +0100
committerBent Bisballe Nyeng <deva@aasimon.org>2020-03-14 17:28:32 +0100
commite19d4d21dc5c3bf45032cfb6d69a51a1bf39f522 (patch)
tree340dcd25b8ac95bd80903cbd0e0779a791d38f7e /plugingui/nativewindow_cocoa.mm
parent2a4df874e36de56cc4416580fa749be43227d003 (diff)
Cocoa: Use window scale factor when rendering UI buffer.
Diffstat (limited to 'plugingui/nativewindow_cocoa.mm')
-rw-r--r--plugingui/nativewindow_cocoa.mm7
1 files changed, 6 insertions, 1 deletions
diff --git a/plugingui/nativewindow_cocoa.mm b/plugingui/nativewindow_cocoa.mm
index 90b5c70..37fae88 100644
--- a/plugingui/nativewindow_cocoa.mm
+++ b/plugingui/nativewindow_cocoa.mm
@@ -528,6 +528,8 @@ NativeWindowCocoa::NativeWindowCocoa(void* native_window, Window& window)
[priv->window setContentView:priv->view];
}
+ scale = [[NSScreen mainScreen] backingScaleFactor];
+
[priv->view setWantsLayer:YES];
[priv->view setLayerContentsPlacement:NSViewLayerContentsPlacementTopLeft];
[priv->view updateTrackingAreas];
@@ -697,9 +699,12 @@ void NativeWindowCocoa::redraw(const Rect& dirty_rect)
CGImageRef image = CGBitmapContextCreateImage(gc);
CGContextRelease(gc);
- [[priv->view layer] setContents:(__bridge id)image];
+ auto nsImage = [[NSImage alloc] initWithCGImage:image size:NSZeroSize];
+ id layerContents = [nsImage layerContentsForContentsScale:scale];
+ [[priv->view layer] setContents:layerContents];
updateLayerOffset();
+ [[priv->view layer] setContentsScale:scale];
}
void NativeWindowCocoa::setCaption(const std::string &caption)