diff options
author | Jonas Suhr Christensen <jsc@umbraculum.org> | 2014-01-18 10:43:36 +0100 |
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committer | Jonas Suhr Christensen <jsc@umbraculum.org> | 2014-01-18 10:43:36 +0100 |
commit | f4635499bc96a597764f9cefb0b7b44f532e9c9b (patch) | |
tree | 1f3ef87b23db41aec7fe2b0fa5ca3feb396893c1 /plugingui/nativewindow_pugl.cc | |
parent | fe9e38995f5a0abc196e9600c38d95385d6bf84f (diff) |
Added enable-pugl as configure parameter.
Added nativewindow_pugl files.
Diffstat (limited to 'plugingui/nativewindow_pugl.cc')
-rw-r--r-- | plugingui/nativewindow_pugl.cc | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/plugingui/nativewindow_pugl.cc b/plugingui/nativewindow_pugl.cc new file mode 100644 index 0000000..45cddab --- /dev/null +++ b/plugingui/nativewindow_pugl.cc @@ -0,0 +1,212 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/*************************************************************************** + * nativewindow_pugl.cc + * + * Fri Dec 28 18:45:57 CET 2012 + * Copyright 2012 Bent Bisballe Nyeng + * deva@aasimon.org + ****************************************************************************/ + +/* + * This file is part of DrumGizmo. + * + * DrumGizmo is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * DrumGizmo is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with DrumGizmo; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. + */ +#include "nativewindow_pugl.h" + +#include <stdlib.h> +#include <list> + +#include "hugin.hpp" +#include "guievent.h" + +static GUI::Window* windowptr; +static std::list<GUI::Event*> eventq; + +static void onDisplay(PuglView* view) +{ + + glDisable(GL_DEPTH_TEST); + glClear(GL_COLOR_BUFFER_BIT); + + GLuint image; + + glGenTextures(1, &image); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //GL_NEAREST = no smoothing + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE, GL_REPLACE); + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, windowptr->wpixbuf.width, + windowptr->wpixbuf.height, 0, GL_RGB, GL_UNSIGNED_BYTE, + windowptr->wpixbuf.buf); + + glEnable(GL_TEXTURE_2D); + + glBegin(GL_QUADS); + glTexCoord2d(0.0, 0.0); glVertex2f(0.0, 0.0); + glTexCoord2d(0.0, 1.0); glVertex2f(0.0, windowptr->wpixbuf.height); + glTexCoord2d(1.0, 1.0); glVertex2f(windowptr->wpixbuf.width, windowptr->wpixbuf.height); + glTexCoord2d(1.0, 0.0); glVertex2f(windowptr->wpixbuf.width, 0.0); + glEnd(); + + glDeleteTextures(1, &image); + glDisable(GL_TEXTURE_2D); + glFlush(); + + puglPostRedisplay(view); +} + +static void onMouse(PuglView* view, int button, bool press, int x, int y) +{ + DEBUG(nativewindow_pugl, "Mouse %d %s at (%d,%d)\n", button, + press? "down":"up", x, y); + + GUI::ButtonEvent* e = new GUI::ButtonEvent(); + e->x = x; + e->y = y; + e->button = button; + e->direction = press?1:-1; + e->doubleclick = false; + + eventq.push_back(e); +} + +static void onKeyboard(PuglView* view, bool press, uint32_t key) +{ + if(press) { + GUI::KeyEvent* e = new GUI::KeyEvent(); + e->direction = press?-1:1; + + printf("%d\n", key); + + switch(key) { + case PUGL_KEY_LEFT: e->keycode = GUI::KeyEvent::KEY_LEFT; break; + case PUGL_KEY_RIGHT: e->keycode = GUI::KeyEvent::KEY_RIGHT; break; + case PUGL_KEY_UP: e->keycode = GUI::KeyEvent::KEY_UP; break; + case PUGL_KEY_DOWN: e->keycode = GUI::KeyEvent::KEY_DOWN; break; + case PUGL_KEY_PAGE_UP: e->keycode = GUI::KeyEvent::KEY_PGDOWN; break; + case PUGL_KEY_PAGE_DOWN: e->keycode = GUI::KeyEvent::KEY_PGUP; break; + default: e->keycode = GUI::KeyEvent::KEY_UNKNOWN; break; + } + + // TODO: perform character type check + if(e->keycode == GUI::KeyEvent::KEY_UNKNOWN) { + e->keycode = GUI::KeyEvent::KEY_CHARACTER; + e->text.assign(1, (char)key); + } + + printf("\t text: %s\n", e->text.c_str()); + + eventq.push_back(e); + } +} + +GUI::NativeWindowPugl::NativeWindowPugl(GUI::Window *window) + : GUI::NativeWindow() +{ + INFO(nativewindow, "Running with PuGL native window\n"); + this->window = window; + windowptr = window; + view = NULL; + init(); +} + +GUI::NativeWindowPugl::~NativeWindowPugl() +{ + puglDestroy(view); +} + +void GUI::NativeWindowPugl::init() { + PuglView* old = view; + if(view) old = view; +// view = puglCreate(0, "DrumgGizmo", window->x(), window->y(), false, true); + view = puglCreate(0, "DrumgGizmo", 370, 330, false, true); + puglSetDisplayFunc(view, onDisplay); + puglSetMouseFunc(view, onMouse); + puglSetKeyboardFunc(view, onKeyboard); + + if(old) free(old); +} + +void GUI::NativeWindowPugl::setFixedSize(int width, int height) +{ +// redraw(); +} + +void GUI::NativeWindowPugl::resize(int width, int height) +{ +// DEBUG(nativewindow_pugl, "Resizing to %dx%d\n", width, height); +// init(); +// redraw(); +} + +void GUI::NativeWindowPugl::move(int x, int y) +{ +// redraw(); +} + +void GUI::NativeWindowPugl::show() +{ +// redraw(); +} + +void GUI::NativeWindowPugl::hide() +{ +// redraw(); +} + +void GUI::NativeWindowPugl::handleBuffer() +{ + onDisplay(view); +} + +void GUI::NativeWindowPugl::redraw() +{ +// handleBuffer(); +} + +void GUI::NativeWindowPugl::setCaption(const std::string &caption) +{ +// redraw(); +} + +void GUI::NativeWindowPugl::grabMouse(bool grab) +{ +// redraw(); +} + +bool GUI::NativeWindowPugl::hasEvent() +{ + // dirty hack - assume that this function is called enough times to get fluent gui + // ^^ Bad assumption + puglProcessEvents(view); + return !eventq.empty(); +} + +GUI::Event *GUI::NativeWindowPugl::getNextEvent() +{ + Event *event = NULL; + + if(!eventq.empty()) { + event = eventq.front(); + eventq.pop_front(); + } + return event; +} |