summaryrefslogtreecommitdiff
path: root/src/audiocache.cc
diff options
context:
space:
mode:
authorBent Bisballe Nyeng <deva@aasimon.org>2016-01-19 08:32:44 +0100
committerBent Bisballe Nyeng <deva@aasimon.org>2016-01-20 13:33:45 +0100
commit7788892bfb8aaceaa67fccad1ea4aff325a5ac32 (patch)
treef86a2892629760037b1221cc1306ba6b703a2e70 /src/audiocache.cc
parent189cce0e23dddaaaf4ab6e1cac387c9c954f22fa (diff)
Split CacheManager into several AudioCache classes and refactored the lot of them. Unit tests added.
Diffstat (limited to 'src/audiocache.cc')
-rw-r--r--src/audiocache.cc274
1 files changed, 274 insertions, 0 deletions
diff --git a/src/audiocache.cc b/src/audiocache.cc
new file mode 100644
index 0000000..1a2225e
--- /dev/null
+++ b/src/audiocache.cc
@@ -0,0 +1,274 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/***************************************************************************
+ * cachemanager.cc
+ *
+ * Fri Apr 10 10:39:24 CEST 2015
+ * Copyright 2015 Jonas Suhr Christensen
+ * jsc@umbraculum.org
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#include "audiocache.h"
+
+#include <mutex>
+
+#include <string.h>
+#include <stdio.h>
+#include <assert.h>
+
+#include <hugin.hpp>
+
+#include "audiocachefile.h"
+
+#define CHUNKSIZE(x) (x * CHUNK_MULTIPLIER)
+
+AudioCache::~AudioCache()
+{
+
+ // TODO: Run through all active cacheids and release them/close their files.
+
+ deinit();
+ delete[] nodata;
+}
+
+void AudioCache::init(size_t poolsize)
+{
+ setAsyncMode(true);
+
+ idManager.init(poolsize);
+ eventHandler.start();
+}
+
+void AudioCache::deinit()
+{
+ eventHandler.stop();
+}
+
+// Invariant: initial_samples_needed < preloaded audio data
+sample_t* AudioCache::open(AudioFile* file, size_t initial_samples_needed,
+ int channel, cacheid_t& id)
+{
+ if(!file->isValid())
+ {
+ // File preload not yet ready - skip this sample.
+ id = CACHE_DUMMYID;
+ assert(nodata);
+ return nodata;
+ }
+
+ // Register a new id for this cache session.
+ id = idManager.registerID({});
+
+ // If we are out of availabel ids we get CACHE_DUMMYID
+ if(id == CACHE_DUMMYID)
+ {
+ // Use nodata buffer instead.
+ assert(nodata);
+ return nodata;
+ }
+
+ // Get the cache_t connected with the registered id.
+ cache_t& c = idManager.getCache(id);
+
+ c.afile = &eventHandler.openFile(file->filename);
+ c.channel = channel;
+
+ // Next call to 'next()' will read from this point.
+ c.localpos = initial_samples_needed;
+
+ c.front = nullptr; // This is allocated when needed.
+ c.back = nullptr; // This is allocated when needed.
+
+ // cropped_size is the preload chunk size cropped to sample length.
+ size_t cropped_size = file->preloadedsize - c.localpos;
+ cropped_size /= framesize;
+ cropped_size *= framesize;
+ cropped_size += initial_samples_needed;
+
+ if(file->preloadedsize == file->size)
+ {
+ // We have preloaded the entire file, so use it.
+ cropped_size = file->preloadedsize;
+ }
+
+ c.preloaded_samples = file->data;
+ c.preloaded_samples_size = cropped_size;
+
+ // Next read from disk will read from this point.
+ c.pos = cropped_size;//c.preloaded_samples_size;
+
+ // Only load next buffer if there are more data in the file to be loaded...
+ if(c.pos < file->size)
+ {
+ if(c.back == nullptr)
+ {
+ c.back = new sample_t[CHUNKSIZE(framesize)];
+ }
+
+ eventHandler.pushLoadNextEvent(c.afile, c.channel, c.pos, c.back, &c.ready);
+ }
+
+ return c.preloaded_samples; // return preloaded data
+}
+
+sample_t* AudioCache::next(cacheid_t id, size_t& size)
+{
+ size = framesize;
+
+ if(id == CACHE_DUMMYID)
+ {
+ assert(nodata);
+ return nodata;
+ }
+
+ cache_t& c = idManager.getCache(id);
+
+ if(c.preloaded_samples)
+ {
+
+ // We are playing from memory:
+ if(c.localpos < c.preloaded_samples_size)
+ {
+ sample_t* s = c.preloaded_samples + c.localpos;
+ c.localpos += framesize;
+ return s;
+ }
+
+ c.preloaded_samples = nullptr; // Start using samples from disk.
+
+ }
+ else
+ {
+
+ // We are playing from cache:
+ if(c.localpos < CHUNKSIZE(framesize))
+ {
+ sample_t* s = c.front + c.localpos;
+ c.localpos += framesize;
+ return s;
+ }
+ }
+
+ // Check for buffer underrun
+ if(!c.ready)
+ {
+ // Just return silence.
+ ++numberOfUnderruns;
+ return nodata;
+ }
+
+ // Swap buffers
+ std::swap(c.front, c.back);
+
+ // Next time we go here we have already read the first frame.
+ c.localpos = framesize;
+
+ c.pos += CHUNKSIZE(framesize);
+
+ // Does the file have remaining unread samples?
+ if(c.pos < c.afile->getSize())
+ {
+ // Do we have a back buffer to read into?
+ if(c.back == nullptr)
+ {
+ c.back = new sample_t[CHUNKSIZE(framesize)];
+ }
+
+ eventHandler.pushLoadNextEvent(c.afile, c.channel, c.pos, c.back, &c.ready);
+ }
+
+ // We should always have a front buffer at this point.
+ assert(c.front);
+
+ return c.front;
+}
+
+bool AudioCache::isReady(cacheid_t id)
+{
+ if(id == CACHE_DUMMYID)
+ {
+ return true;
+ }
+
+ cache_t& cache = idManager.getCache(id);
+ return cache.ready;
+}
+
+void AudioCache::close(cacheid_t id)
+{
+ if(id == CACHE_DUMMYID)
+ {
+ return;
+ }
+
+ eventHandler.pushCloseEvent(id);
+}
+
+void AudioCache::setFrameSize(size_t framesize)
+{
+ // Make sure the event handler thread is stalled while we set the framesize
+ // state.
+ std::lock_guard<AudioCacheEventHandler> eventHandlerLock(eventHandler);
+
+ // NOTE: Not threaded...
+ //std::lock_guard<AudioCacheIDManager> idManagerLock(idManager);
+
+ if(framesize > this->framesize)
+ {
+ delete[] nodata;
+ nodata = new sample_t[framesize];
+
+ for(size_t i = 0; i < framesize; ++i)
+ {
+ nodata[i] = 0.0f;
+ }
+ }
+
+ this->framesize = framesize;
+
+ eventHandler.setChunkSize(CHUNKSIZE(framesize));
+}
+
+size_t AudioCache::frameSize() const
+{
+ return framesize;
+}
+
+void AudioCache::setAsyncMode(bool async)
+{
+ // TODO: Clean out read queue.
+ // TODO: Block until reader thread is idle, otherwise we might screw up the
+ // buffers...?
+ eventHandler.setThreaded(async);
+}
+
+bool AudioCache::asyncMode() const
+{
+ return eventHandler.getThreaded();
+}
+
+size_t AudioCache::getNumberOfUnderruns() const
+{
+ return numberOfUnderruns;
+}
+
+void AudioCache::resetNumberOfUnderruns()
+{
+ numberOfUnderruns = 0;
+}