diff options
author | Bent Bisballe Nyeng <deva@aasimon.org> | 2016-01-19 08:32:44 +0100 |
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committer | Bent Bisballe Nyeng <deva@aasimon.org> | 2016-01-19 08:32:44 +0100 |
commit | 22b99e7d0379d1b347ea04c27e46b83ed40d057b (patch) | |
tree | 3b0daf93a9f953cf0b9c9e6ad05dff762b02315b /src/audiocache.cc | |
parent | 2a9dda465230b3b129dc942095a7c8a99ef5fa50 (diff) |
Split CacheManager into several AudioCache classes and refactored the lot of them. Unit tests added.
Diffstat (limited to 'src/audiocache.cc')
-rw-r--r-- | src/audiocache.cc | 274 |
1 files changed, 274 insertions, 0 deletions
diff --git a/src/audiocache.cc b/src/audiocache.cc new file mode 100644 index 0000000..1a2225e --- /dev/null +++ b/src/audiocache.cc @@ -0,0 +1,274 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/*************************************************************************** + * cachemanager.cc + * + * Fri Apr 10 10:39:24 CEST 2015 + * Copyright 2015 Jonas Suhr Christensen + * jsc@umbraculum.org + ****************************************************************************/ + +/* + * This file is part of DrumGizmo. + * + * DrumGizmo is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * DrumGizmo is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with DrumGizmo; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. + */ +#include "audiocache.h" + +#include <mutex> + +#include <string.h> +#include <stdio.h> +#include <assert.h> + +#include <hugin.hpp> + +#include "audiocachefile.h" + +#define CHUNKSIZE(x) (x * CHUNK_MULTIPLIER) + +AudioCache::~AudioCache() +{ + + // TODO: Run through all active cacheids and release them/close their files. + + deinit(); + delete[] nodata; +} + +void AudioCache::init(size_t poolsize) +{ + setAsyncMode(true); + + idManager.init(poolsize); + eventHandler.start(); +} + +void AudioCache::deinit() +{ + eventHandler.stop(); +} + +// Invariant: initial_samples_needed < preloaded audio data +sample_t* AudioCache::open(AudioFile* file, size_t initial_samples_needed, + int channel, cacheid_t& id) +{ + if(!file->isValid()) + { + // File preload not yet ready - skip this sample. + id = CACHE_DUMMYID; + assert(nodata); + return nodata; + } + + // Register a new id for this cache session. + id = idManager.registerID({}); + + // If we are out of availabel ids we get CACHE_DUMMYID + if(id == CACHE_DUMMYID) + { + // Use nodata buffer instead. + assert(nodata); + return nodata; + } + + // Get the cache_t connected with the registered id. + cache_t& c = idManager.getCache(id); + + c.afile = &eventHandler.openFile(file->filename); + c.channel = channel; + + // Next call to 'next()' will read from this point. + c.localpos = initial_samples_needed; + + c.front = nullptr; // This is allocated when needed. + c.back = nullptr; // This is allocated when needed. + + // cropped_size is the preload chunk size cropped to sample length. + size_t cropped_size = file->preloadedsize - c.localpos; + cropped_size /= framesize; + cropped_size *= framesize; + cropped_size += initial_samples_needed; + + if(file->preloadedsize == file->size) + { + // We have preloaded the entire file, so use it. + cropped_size = file->preloadedsize; + } + + c.preloaded_samples = file->data; + c.preloaded_samples_size = cropped_size; + + // Next read from disk will read from this point. + c.pos = cropped_size;//c.preloaded_samples_size; + + // Only load next buffer if there are more data in the file to be loaded... + if(c.pos < file->size) + { + if(c.back == nullptr) + { + c.back = new sample_t[CHUNKSIZE(framesize)]; + } + + eventHandler.pushLoadNextEvent(c.afile, c.channel, c.pos, c.back, &c.ready); + } + + return c.preloaded_samples; // return preloaded data +} + +sample_t* AudioCache::next(cacheid_t id, size_t& size) +{ + size = framesize; + + if(id == CACHE_DUMMYID) + { + assert(nodata); + return nodata; + } + + cache_t& c = idManager.getCache(id); + + if(c.preloaded_samples) + { + + // We are playing from memory: + if(c.localpos < c.preloaded_samples_size) + { + sample_t* s = c.preloaded_samples + c.localpos; + c.localpos += framesize; + return s; + } + + c.preloaded_samples = nullptr; // Start using samples from disk. + + } + else + { + + // We are playing from cache: + if(c.localpos < CHUNKSIZE(framesize)) + { + sample_t* s = c.front + c.localpos; + c.localpos += framesize; + return s; + } + } + + // Check for buffer underrun + if(!c.ready) + { + // Just return silence. + ++numberOfUnderruns; + return nodata; + } + + // Swap buffers + std::swap(c.front, c.back); + + // Next time we go here we have already read the first frame. + c.localpos = framesize; + + c.pos += CHUNKSIZE(framesize); + + // Does the file have remaining unread samples? + if(c.pos < c.afile->getSize()) + { + // Do we have a back buffer to read into? + if(c.back == nullptr) + { + c.back = new sample_t[CHUNKSIZE(framesize)]; + } + + eventHandler.pushLoadNextEvent(c.afile, c.channel, c.pos, c.back, &c.ready); + } + + // We should always have a front buffer at this point. + assert(c.front); + + return c.front; +} + +bool AudioCache::isReady(cacheid_t id) +{ + if(id == CACHE_DUMMYID) + { + return true; + } + + cache_t& cache = idManager.getCache(id); + return cache.ready; +} + +void AudioCache::close(cacheid_t id) +{ + if(id == CACHE_DUMMYID) + { + return; + } + + eventHandler.pushCloseEvent(id); +} + +void AudioCache::setFrameSize(size_t framesize) +{ + // Make sure the event handler thread is stalled while we set the framesize + // state. + std::lock_guard<AudioCacheEventHandler> eventHandlerLock(eventHandler); + + // NOTE: Not threaded... + //std::lock_guard<AudioCacheIDManager> idManagerLock(idManager); + + if(framesize > this->framesize) + { + delete[] nodata; + nodata = new sample_t[framesize]; + + for(size_t i = 0; i < framesize; ++i) + { + nodata[i] = 0.0f; + } + } + + this->framesize = framesize; + + eventHandler.setChunkSize(CHUNKSIZE(framesize)); +} + +size_t AudioCache::frameSize() const +{ + return framesize; +} + +void AudioCache::setAsyncMode(bool async) +{ + // TODO: Clean out read queue. + // TODO: Block until reader thread is idle, otherwise we might screw up the + // buffers...? + eventHandler.setThreaded(async); +} + +bool AudioCache::asyncMode() const +{ + return eventHandler.getThreaded(); +} + +size_t AudioCache::getNumberOfUnderruns() const +{ + return numberOfUnderruns; +} + +void AudioCache::resetNumberOfUnderruns() +{ + numberOfUnderruns = 0; +} |