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authorBent Bisballe Nyeng <deva@aasimon.org>2016-01-28 14:58:41 +0100
committerBent Bisballe Nyeng <deva@aasimon.org>2016-01-28 14:58:41 +0100
commit413c0703722835e48b98b85b8ded32f1f43555bb (patch)
tree9d195d00c020ed96e1a5ad2a10ed8e044d7623a9 /src/drumkitloader.h
parent2087facd3727c52069ad65c5b791f24cba3101a2 (diff)
Style fixes
Diffstat (limited to 'src/drumkitloader.h')
-rw-r--r--src/drumkitloader.h87
1 files changed, 34 insertions, 53 deletions
diff --git a/src/drumkitloader.h b/src/drumkitloader.h
index 22859a0..0532691 100644
--- a/src/drumkitloader.h
+++ b/src/drumkitloader.h
@@ -24,8 +24,7 @@
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
-#ifndef __DRUMGIZMO_DRUMKITLOADER_H__
-#define __DRUMGIZMO_DRUMKITLOADER_H__
+#pragma once
#include <string>
#include <list>
@@ -36,69 +35,51 @@
#include "drumkit.h"
-/**
- * This class is responsible for loading the drumkits in its own thread.
- * All interaction calls are simply modifying queues and not doing any
- * work in-sync with the caller.
- * This means that if loadKit(...) is called, one cannot assume that the
- * drumkit has actually been loaded when the call returns.
- */
-class DrumKitLoader : public Thread {
+//! This class is responsible for loading the drumkits in its own thread.
+//! All interaction calls are simply modifying queues and not doing any
+//! work in-sync with the caller.
+//! This means that if loadKit(...) is called, one cannot assume that the
+//! drumkit has actually been loaded when the call returns.
+class DrumKitLoader
+ : public Thread
+{
public:
- /**
- * The constrcutor starts the loader thread.
- */
- DrumKitLoader();
+ //! The constrcutor starts the loader thread.
+ DrumKitLoader();
- /**
- * The destructor signals the thread to stop and waits to merge before
- * returning (ie. deleting the object will garantuee that the thread has
- * been stopped).
- */
- ~DrumKitLoader();
+ //! The destructor signals the thread to stop and waits to merge before
+ //! returning (ie. deleting the object will garantuee that the thread has
+ //! been stopped).
+ ~DrumKitLoader();
- /**
- * Signal the loader to start loading all audio files contained in kit.
- * All other AudioFiles in queue will be removed before the new ones are
- * scheduled.
- */
- void loadKit(DrumKit *kit);
-
- // I have no idea what this does..
- //void reset(AudioFile* af);
+ //! Signal the loader to start loading all audio files contained in kit.
+ //! All other AudioFiles in queue will be removed before the new ones are
+ //! scheduled.
+ void loadKit(DrumKit *kit);
- void thread_main();
+ void thread_main();
- /**
- * Simply reports if the load queue is empty (i.e. all AudioFiles has been
- * loaded).
- */
- bool isDone();
+ //! Simply reports if the load queue is empty (i.e. all AudioFiles has been
+ //! loaded).
+ bool isDone();
- /**
- * Signal the loader to stop and wait until it has.
- */
- void stop();
+ //! Signal the loader to stop and wait until it has.
+ void stop();
- /**
- * Skip all queued AudioFiles.
- */
- void skip();
+ //! Skip all queued AudioFiles.
+ void skip();
- void setFrameSize(size_t framesize);
+ void setFrameSize(size_t framesize);
-private:
- Semaphore run_semaphore;
- Semaphore semaphore;
- Semaphore framesize_semaphore;
- Mutex mutex;
+protected:
+ Semaphore run_semaphore;
+ Semaphore semaphore;
+ Semaphore framesize_semaphore;
+ Mutex mutex;
volatile bool running{false};
- std::list<AudioFile*> load_queue;
+ std::list<AudioFile*> load_queue;
size_t total_num_audiofiles{0};
size_t fraction{1};
size_t loaded{0};
-
size_t framesize{0};
};
-
-#endif/*__DRUMGIZMO_DRUMKITLOADER_H__*/