diff options
author | André Nusser <andre.nusser@googlemail.com> | 2019-07-26 00:25:30 +0200 |
---|---|---|
committer | Bent Bisballe Nyeng <deva@aasimon.org> | 2019-10-14 22:04:13 +0200 |
commit | 1f7d744819968aec3c82035f730558cb73e0bd18 (patch) | |
tree | a899777609cfc7740638ab66998ca06fa2cfca6b /src/settings.h | |
parent | c4397e38f1ba24993445867791ccd61b4bd1b0f8 (diff) |
Add support for normalized samples in the engine.
This is untested and also the part of the parser is missing.
Diffstat (limited to 'src/settings.h')
-rw-r--r-- | src/settings.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/settings.h b/src/settings.h index 97b1cf1..ece78ee 100644 --- a/src/settings.h +++ b/src/settings.h @@ -112,6 +112,8 @@ struct Settings Atomic<float> master_bleed{1.0f}; Atomic<bool> has_bleed_control{false}; + Atomic<bool> normalized_samples{false}; + Atomic<bool> enable_latency_modifier{false}; //! Maximum "early hits" introduces latency in milliseconds. @@ -198,6 +200,8 @@ struct SettingsGetter SettingRef<float> master_bleed; SettingRef<bool> has_bleed_control; + SettingRef<bool> normalized_samples; + SettingRef<bool> enable_latency_modifier; SettingRef<float> latency_max_ms; SettingRef<float> latency_laid_back_ms; @@ -246,6 +250,7 @@ struct SettingsGetter , enable_bleed_control{settings.enable_bleed_control} , master_bleed{settings.master_bleed} , has_bleed_control{settings.has_bleed_control} + , normalized_samples{settings.normalized_samples} , enable_latency_modifier{settings.enable_latency_modifier} , latency_max_ms{settings.latency_max_ms} , latency_laid_back_ms{settings.latency_laid_back_ms} @@ -307,6 +312,8 @@ public: Notifier<float> master_bleed; Notifier<bool> has_bleed_control; + Notifier<bool> normalized_samples; + Notifier<bool> enable_latency_modifier; Notifier<float> latency_max_ms; Notifier<float> latency_laid_back_ms; @@ -367,6 +374,8 @@ public: EVAL(master_bleed); EVAL(has_bleed_control); + EVAL(normalized_samples); + EVAL(enable_latency_modifier); EVAL(latency_max_ms); EVAL(latency_laid_back_ms); |