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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/***************************************************************************
+ * player.cc
+ *
+ * Tue Apr 15 10:34:18 CEST 2014
+ * Copyright 2014 Bent Bisballe Nyeng
+ * deva@aasimon.org
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#include "player.h"
+
+#include <math.h>
+
+#define BUFSZ 1024 * 2
+
+Player::Player(Canvas *c)
+{
+ canvas = c;
+ playing = false;
+ pos = 0;
+
+ ao_initialize();
+
+ ao_sample_format sf;
+ sf.bits = 16;
+ sf.rate = 44100;
+ sf.channels = 1;
+ sf.byte_format = AO_FMT_NATIVE;
+
+ dev = ao_open_live(ao_default_driver_id(), &sf, 0);
+
+ gain_scalar = 1000;
+
+ peak = 0;
+
+ connect(&report_timer, SIGNAL(timeout()), this, SLOT(reportTimeout()));
+ report_timer.start(50); // Update 25 times per second
+}
+
+Player::~Player()
+{
+ ao_close(dev);
+ ao_shutdown();
+}
+
+void Player::run()
+{
+ short s[BUFSZ];
+ while(true) {
+ if(playing) {
+ for(size_t i = 0; i < BUFSZ; i++) {
+ double sample = 0.0;
+ if(i + pos < canvas->size) {
+ sample = canvas->data[pos + i] * gain_scalar;
+ } else {
+ playing = false;
+ }
+ if(abs(sample) > peak) peak = abs(sample);
+ s[i] = sample * SHRT_MAX;
+ }
+
+ ao_play(dev, (char*)s, BUFSZ * sizeof(short));
+
+ pos += BUFSZ;
+
+ } else {
+ msleep(22);
+ }
+ }
+}
+
+void Player::setGainScalar(double g)
+{
+ gain_scalar = g / 10000.0;
+}
+
+void Player::setGainDB(double gain_db)
+{
+ setGainScalar(20*log10(gain_db));
+}
+
+void Player::reportTimeout()
+{
+ emit peakUpdate(peak);
+ peak = 0.0;
+
+ emit positionUpdate(pos);
+ peak = 0.0;
+}