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Diffstat (limited to 'dgedit/player.cc')
-rw-r--r-- | dgedit/player.cc | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/dgedit/player.cc b/dgedit/player.cc new file mode 100644 index 0000000..a7f09c3 --- /dev/null +++ b/dgedit/player.cc @@ -0,0 +1,106 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/*************************************************************************** + * player.cc + * + * Tue Apr 15 10:34:18 CEST 2014 + * Copyright 2014 Bent Bisballe Nyeng + * deva@aasimon.org + ****************************************************************************/ + +/* + * This file is part of DrumGizmo. + * + * DrumGizmo is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * DrumGizmo is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with DrumGizmo; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. + */ +#include "player.h" + +#include <math.h> + +#define BUFSZ 1024 * 2 + +Player::Player(Canvas *c) +{ + canvas = c; + playing = false; + pos = 0; + + ao_initialize(); + + ao_sample_format sf; + sf.bits = 16; + sf.rate = 44100; + sf.channels = 1; + sf.byte_format = AO_FMT_NATIVE; + + dev = ao_open_live(ao_default_driver_id(), &sf, 0); + + gain_scalar = 1000; + + peak = 0; + + connect(&report_timer, SIGNAL(timeout()), this, SLOT(reportTimeout())); + report_timer.start(50); // Update 25 times per second +} + +Player::~Player() +{ + ao_close(dev); + ao_shutdown(); +} + +void Player::run() +{ + short s[BUFSZ]; + while(true) { + if(playing) { + for(size_t i = 0; i < BUFSZ; i++) { + double sample = 0.0; + if(i + pos < canvas->size) { + sample = canvas->data[pos + i] * gain_scalar; + } else { + playing = false; + } + if(abs(sample) > peak) peak = abs(sample); + s[i] = sample * SHRT_MAX; + } + + ao_play(dev, (char*)s, BUFSZ * sizeof(short)); + + pos += BUFSZ; + + } else { + msleep(22); + } + } +} + +void Player::setGainScalar(double g) +{ + gain_scalar = g / 10000.0; +} + +void Player::setGainDB(double gain_db) +{ + setGainScalar(20*log10(gain_db)); +} + +void Player::reportTimeout() +{ + emit peakUpdate(peak); + peak = 0.0; + + emit positionUpdate(pos); + peak = 0.0; +} |