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+/* -*- Mode: c++ -*- */
+/***************************************************************************
+ * button_base.cc
+ *
+ * Sat Apr 15 21:45:30 CEST 2017
+ * Copyright 2017 André Nusser
+ * andre.nusser@googlemail.com
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#include "button_base.h"
+
+namespace GUI {
+
+ButtonBase::ButtonBase(Widget *parent)
+ : Widget(parent)
+ , draw_state(State::Up)
+ , button_state(State::Up)
+{
+}
+
+ButtonBase::~ButtonBase()
+{
+}
+
+void ButtonBase::buttonEvent(ButtonEvent* buttonEvent)
+{
+ // Ignore everything except left clicks.
+ if(!enabled || buttonEvent->button != MouseButton::left)
+ {
+ return;
+ }
+
+ if(buttonEvent->direction == Direction::down)
+ {
+ draw_state = State::Down;
+ button_state = State::Down;
+ in_button = true;
+ redraw();
+ }
+
+ if(buttonEvent->direction == Direction::up)
+ {
+ draw_state = State::Up;
+ button_state = State::Up;
+ redraw();
+ if(in_button)
+ {
+ clicked();
+ clickNotifier();
+ }
+ }
+}
+
+void ButtonBase::setText(const std::string& text)
+{
+ this->text = text;
+ redraw();
+}
+
+void ButtonBase::setEnabled(bool enabled)
+{
+ this->enabled = enabled;
+ redraw();
+}
+
+bool ButtonBase::isEnabled() const
+{
+ return enabled;
+}
+
+void ButtonBase::mouseLeaveEvent()
+{
+ if (!enabled) {
+ return;
+ }
+
+ in_button = false;
+ if(button_state == State::Down)
+ {
+ draw_state = State::Up;
+ redraw();
+ }
+}
+
+void ButtonBase::mouseEnterEvent()
+{
+ if (!enabled) {
+ return;
+ }
+
+ in_button = true;
+ if(button_state == State::Down)
+ {
+ draw_state = State::Down;
+ redraw();
+ }
+}
+
+} // GUI::