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+/* -*- Mode: c++ -*- */
+/***************************************************************************
+ * button_base.h
+ *
+ * Sat Apr 15 21:45:30 CEST 2017
+ * Copyright 2017 André Nusser
+ * andre.nusser@googlemail.com
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#pragma once
+
+#include <string>
+
+#include <notifier.h>
+
+#include "widget.h"
+
+namespace GUI {
+
+class ButtonBase
+ : public Widget
+{
+public:
+ ButtonBase(Widget* parent);
+ virtual ~ButtonBase();
+
+ // From Widget:
+ bool isFocusable() override { return true; }
+ bool catchMouse() override { return true; }
+
+ void setText(const std::string& text);
+
+ void setEnabled(bool enabled);
+ bool isEnabled() const;
+
+ Notifier<> clickNotifier;
+
+protected:
+ virtual void clicked() {}
+
+ // From Widget:
+ virtual void repaintEvent(RepaintEvent* e) override {};
+ virtual void buttonEvent(ButtonEvent* e) override;
+ virtual void mouseLeaveEvent() override;
+ virtual void mouseEnterEvent() override;
+
+ bool enabled{true};
+ bool in_button{false};
+
+ enum class State {
+ Up,
+ Down
+ };
+
+ std::string text;
+
+ State draw_state{State::Up};
+ State button_state{State::Up};
+};
+
+} // GUI::