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Diffstat (limited to 'dggui/button_base.h')
-rw-r--r-- | dggui/button_base.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/dggui/button_base.h b/dggui/button_base.h new file mode 100644 index 0000000..c872d9b --- /dev/null +++ b/dggui/button_base.h @@ -0,0 +1,78 @@ +/* -*- Mode: c++ -*- */ +/*************************************************************************** + * button_base.h + * + * Sat Apr 15 21:45:30 CEST 2017 + * Copyright 2017 André Nusser + * andre.nusser@googlemail.com + ****************************************************************************/ + +/* + * This file is part of DrumGizmo. + * + * DrumGizmo is free software; you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * DrumGizmo is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with DrumGizmo; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. + */ +#pragma once + +#include <string> + +#include <notifier.h> + +#include "widget.h" + +namespace GUI { + +class ButtonBase + : public Widget +{ +public: + ButtonBase(Widget* parent); + virtual ~ButtonBase(); + + // From Widget: + bool isFocusable() override { return true; } + bool catchMouse() override { return true; } + + void setText(const std::string& text); + + void setEnabled(bool enabled); + bool isEnabled() const; + + Notifier<> clickNotifier; + +protected: + virtual void clicked() {} + + // From Widget: + virtual void repaintEvent(RepaintEvent* e) override {}; + virtual void buttonEvent(ButtonEvent* e) override; + virtual void mouseLeaveEvent() override; + virtual void mouseEnterEvent() override; + + bool enabled{true}; + bool in_button{false}; + + enum class State { + Up, + Down + }; + + std::string text; + + State draw_state{State::Up}; + State button_state{State::Up}; +}; + +} // GUI:: |