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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/***************************************************************************
+ * event.h
+ *
+ * Sun Oct 9 16:11:47 CEST 2011
+ * Copyright 2011 Bent Bisballe Nyeng
+ * deva@aasimon.org
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#pragma once
+
+#include <string>
+#include <list>
+#include <memory>
+
+namespace GUI
+{
+
+enum class EventType
+{
+ mouseMove,
+ repaint,
+ button,
+ scroll,
+ key,
+ close,
+ resize,
+ move,
+ mouseEnter,
+ mouseLeave,
+};
+
+class Event
+{
+public:
+ virtual ~Event() {}
+
+ virtual EventType type() = 0;
+};
+
+class MouseMoveEvent
+ : public Event
+{
+public:
+ EventType type() { return EventType::mouseMove; }
+
+ int x;
+ int y;
+};
+
+
+enum class Direction
+{
+ up,
+ down,
+};
+
+enum class MouseButton
+{
+ right,
+ middle,
+ left,
+};
+
+class ButtonEvent
+ : public Event
+{
+public:
+ EventType type() { return EventType::button; }
+
+ int x;
+ int y;
+
+ Direction direction;
+ MouseButton button;
+
+ bool doubleClick;
+};
+
+class ScrollEvent
+ : public Event
+{
+public:
+ EventType type() { return EventType::scroll; }
+
+ int x;
+ int y;
+
+ float delta;
+};
+
+class RepaintEvent
+ : public Event
+{
+public:
+ EventType type() { return EventType::repaint; }
+
+ int x;
+ int y;
+ size_t width;
+ size_t height;
+};
+
+enum class Key
+{
+ unknown,
+ left,
+ right,
+ up,
+ down,
+ deleteKey,
+ backspace,
+ home,
+ end,
+ pageDown,
+ pageUp,
+ enter,
+ character, //!< The actual character is stored in KeyEvent::text
+};
+
+class KeyEvent
+ : public Event
+{
+public:
+ EventType type() { return EventType::key; }
+
+ Direction direction;
+
+ Key keycode;
+ std::string text;
+};
+
+class CloseEvent
+ : public Event
+{
+public:
+ EventType type() { return EventType::close; }
+};
+
+class ResizeEvent
+ : public Event
+{
+public:
+ EventType type() { return EventType::resize; }
+
+ size_t width;
+ size_t height;
+};
+
+class MoveEvent
+ : public Event
+{
+public:
+ EventType type() { return EventType::move; }
+
+ int x;
+ int y;
+};
+
+class MouseEnterEvent
+ : public Event
+{
+public:
+ EventType type() { return EventType::mouseEnter; }
+
+ int x;
+ int y;
+};
+
+class MouseLeaveEvent
+ : public Event
+{
+public:
+ EventType type() { return EventType::mouseLeave; }
+
+ int x;
+ int y;
+};
+
+using EventQueue = std::list<std::shared_ptr<Event>>;
+
+struct Rect
+{
+ std::size_t x1;
+ std::size_t y1;
+ std::size_t x2;
+ std::size_t y2;
+
+ bool empty() const
+ {
+ return x1 == x2 && y1 == y2;
+ }
+};
+
+} // GUI::