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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/***************************************************************************
+ * pixelbuffer.h
+ *
+ * Thu Nov 10 09:00:37 CET 2011
+ * Copyright 2011 Bent Bisballe Nyeng
+ * deva@aasimon.org
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#pragma once
+
+#include "colour.h"
+
+#include <cstddef>
+#include <cstdint>
+#include <vector>
+
+#include "guievent.h"
+
+namespace GUI
+{
+
+class PixelBuffer
+{
+public:
+ PixelBuffer(std::size_t width, std::size_t height);
+ ~PixelBuffer();
+
+ void realloc(std::size_t width, std::size_t height);
+
+ void blendLine(std::size_t x, std::size_t y,
+ const std::uint8_t* line, std::size_t len);
+
+ Rect updateBuffer(std::vector<class PixelBufferAlpha*>& pixel_buffers);
+
+ std::vector<std::uint8_t> buf_data;
+ std::uint8_t* buf{nullptr};
+ std::size_t width{0};
+ std::size_t height{0};
+};
+
+class PixelBufferAlpha
+{
+public:
+ PixelBufferAlpha() = default;
+ PixelBufferAlpha(std::size_t width, std::size_t height);
+ ~PixelBufferAlpha();
+
+ void realloc(std::size_t width, std::size_t height);
+
+ void clear();
+
+ void setPixel(std::size_t x, std::size_t y, const Colour& c);
+
+ void writeLine(std::size_t x, std::size_t y,
+ const std::uint8_t* line, std::size_t len);
+ void blendLine(std::size_t x, std::size_t y,
+ const std::uint8_t* line, std::size_t len);
+
+ void addPixel(std::size_t x, std::size_t y, const Colour& c);
+
+ const Colour& pixel(std::size_t x, std::size_t y) const;
+
+ const std::uint8_t* getLine(std::size_t x, std::size_t y) const;
+
+ std::vector<std::uint8_t> buf_data;
+ std::uint8_t* buf{nullptr};
+ std::size_t width{0};
+ std::size_t height{0};
+ int x{0};
+ int y{0};
+ bool dirty{true};
+ bool visible{true};
+
+ // Add optional dirty rect that this pixelbuffer took up since it was last
+ // rendered. Make sure to update this list on resize and/or move.
+ std::size_t last_width{0};
+ std::size_t last_height{0};
+ int last_x{0};
+ int last_y{0};
+ bool has_last{false};
+};
+
+} // GUI::