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+/* -*- Mode: c++ -*- */
+/***************************************************************************
+ * toggle.cc
+ *
+ * Wed Mar 22 22:58:57 CET 2017
+ * Copyright 2017 André Nusser
+ * andre.nusser@googlemail.com
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#include "toggle.h"
+
+namespace GUI
+{
+
+Toggle::Toggle(Widget* parent) : Widget(parent)
+{
+}
+
+void Toggle::buttonEvent(ButtonEvent* buttonEvent)
+{
+ // Ignore everything except left clicks.
+ if(buttonEvent->button != MouseButton::left)
+ {
+ return;
+ }
+
+ if((buttonEvent->direction == Direction::up) || buttonEvent->doubleClick)
+ {
+ buttonDown = false;
+ clicked = false;
+ if(inCheckbox)
+ {
+ internalSetChecked(!state);
+ }
+ }
+ else
+ {
+ buttonDown = true;
+ clicked = true;
+ }
+
+ redraw();
+}
+
+void Toggle::setText(std::string text)
+{
+ _text = text;
+ redraw();
+}
+
+bool Toggle::checked()
+{
+ return state;
+}
+
+void Toggle::setChecked(bool c)
+{
+ internalSetChecked(c);
+}
+
+void Toggle::mouseLeaveEvent()
+{
+ inCheckbox = false;
+ if(buttonDown)
+ {
+ clicked = false;
+ redraw();
+ }
+}
+
+void Toggle::mouseEnterEvent()
+{
+ inCheckbox = true;
+ if(buttonDown)
+ {
+ clicked = true;
+ redraw();
+ }
+}
+
+void Toggle::internalSetChecked(bool checked)
+{
+ if(state == checked)
+ {
+ return;
+ }
+
+ state = checked;
+ stateChangedNotifier(state);
+ redraw();
+}
+
+} // GUI::