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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/***************************************************************************
+ * enginefactory.h
+ *
+ * Mi 20. Jan 10:46:07 CET 2016
+ * Copyright 2016 Christian Glöckner
+ * cgloeckner@freenet.de
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#pragma once
+#include <memory>
+#include "cpp11fix.h" // required for c++11
+
+#include "audioinputengine.h"
+
+using InputEnginePtr = std::unique_ptr<AudioInputEngine>;
+using OutputEnginePtr = std::unique_ptr<AudioOutputEngine>;
+
+InputEnginePtr createInputEngine(std::string const & name);
+OutputEnginePtr createOutputEngine(std::string const & name);