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-rw-r--r--plugingui/button_base.cc116
1 files changed, 0 insertions, 116 deletions
diff --git a/plugingui/button_base.cc b/plugingui/button_base.cc
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--- a/plugingui/button_base.cc
+++ /dev/null
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-/* -*- Mode: c++ -*- */
-/***************************************************************************
- * button_base.cc
- *
- * Sat Apr 15 21:45:30 CEST 2017
- * Copyright 2017 André Nusser
- * andre.nusser@googlemail.com
- ****************************************************************************/
-
-/*
- * This file is part of DrumGizmo.
- *
- * DrumGizmo is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * DrumGizmo is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with DrumGizmo; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
- */
-#include "button_base.h"
-
-namespace GUI {
-
-ButtonBase::ButtonBase(Widget *parent)
- : Widget(parent)
- , draw_state(State::Up)
- , button_state(State::Up)
-{
-}
-
-ButtonBase::~ButtonBase()
-{
-}
-
-void ButtonBase::buttonEvent(ButtonEvent* buttonEvent)
-{
- // Ignore everything except left clicks.
- if(!enabled || buttonEvent->button != MouseButton::left)
- {
- return;
- }
-
- if(buttonEvent->direction == Direction::down)
- {
- draw_state = State::Down;
- button_state = State::Down;
- in_button = true;
- redraw();
- }
-
- if(buttonEvent->direction == Direction::up)
- {
- draw_state = State::Up;
- button_state = State::Up;
- redraw();
- if(in_button)
- {
- clicked();
- clickNotifier();
- }
- }
-}
-
-void ButtonBase::setText(const std::string& text)
-{
- this->text = text;
- redraw();
-}
-
-void ButtonBase::setEnabled(bool enabled)
-{
- this->enabled = enabled;
- redraw();
-}
-
-bool ButtonBase::isEnabled() const
-{
- return enabled;
-}
-
-void ButtonBase::mouseLeaveEvent()
-{
- if (!enabled) {
- return;
- }
-
- in_button = false;
- if(button_state == State::Down)
- {
- draw_state = State::Up;
- redraw();
- }
-}
-
-void ButtonBase::mouseEnterEvent()
-{
- if (!enabled) {
- return;
- }
-
- in_button = true;
- if(button_state == State::Down)
- {
- draw_state = State::Down;
- redraw();
- }
-}
-
-} // GUI::