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-rw-r--r--plugingui/button_base.h78
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diff --git a/plugingui/button_base.h b/plugingui/button_base.h
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-/* -*- Mode: c++ -*- */
-/***************************************************************************
- * button_base.h
- *
- * Sat Apr 15 21:45:30 CEST 2017
- * Copyright 2017 André Nusser
- * andre.nusser@googlemail.com
- ****************************************************************************/
-
-/*
- * This file is part of DrumGizmo.
- *
- * DrumGizmo is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * DrumGizmo is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with DrumGizmo; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
- */
-#pragma once
-
-#include <string>
-
-#include <notifier.h>
-
-#include "widget.h"
-
-namespace GUI {
-
-class ButtonBase
- : public Widget
-{
-public:
- ButtonBase(Widget* parent);
- virtual ~ButtonBase();
-
- // From Widget:
- bool isFocusable() override { return true; }
- bool catchMouse() override { return true; }
-
- void setText(const std::string& text);
-
- void setEnabled(bool enabled);
- bool isEnabled() const;
-
- Notifier<> clickNotifier;
-
-protected:
- virtual void clicked() {}
-
- // From Widget:
- virtual void repaintEvent(RepaintEvent* e) override {};
- virtual void buttonEvent(ButtonEvent* e) override;
- virtual void mouseLeaveEvent() override;
- virtual void mouseEnterEvent() override;
-
- bool enabled{true};
- bool in_button{false};
-
- enum class State {
- Up,
- Down
- };
-
- std::string text;
-
- State draw_state{State::Up};
- State button_state{State::Up};
-};
-
-} // GUI::