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Diffstat (limited to 'plugingui/lodepng/lodepng.h')
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diff --git a/plugingui/lodepng/lodepng.h b/plugingui/lodepng/lodepng.h new file mode 100644 index 0000000..c497a5c --- /dev/null +++ b/plugingui/lodepng/lodepng.h @@ -0,0 +1,1716 @@ +/* +LodePNG version 20131222 + +Copyright (c) 2005-2013 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ + +#ifndef LODEPNG_H +#define LODEPNG_H + +#include <string.h> /*for size_t*/ + +#ifdef __cplusplus +#include <vector> +#include <string> +#endif /*__cplusplus*/ + +/* +The following #defines are used to create code sections. They can be disabled +to disable code sections, which can give faster compile time and smaller binary. +The "NO_COMPILE" defines are designed to be used to pass as defines to the +compiler command to disable them without modifying this header, e.g. +-DLODEPNG_NO_COMPILE_ZLIB for gcc. +*/ +/*deflate & zlib. If disabled, you must specify alternative zlib functions in +the custom_zlib field of the compress and decompress settings*/ +#ifndef LODEPNG_NO_COMPILE_ZLIB +#define LODEPNG_COMPILE_ZLIB +#endif +/*png encoder and png decoder*/ +#ifndef LODEPNG_NO_COMPILE_PNG +#define LODEPNG_COMPILE_PNG +#endif +/*deflate&zlib decoder and png decoder*/ +#ifndef LODEPNG_NO_COMPILE_DECODER +#define LODEPNG_COMPILE_DECODER +#endif +/*deflate&zlib encoder and png encoder*/ +#ifndef LODEPNG_NO_COMPILE_ENCODER +#define LODEPNG_COMPILE_ENCODER +#endif +/*the optional built in harddisk file loading and saving functions*/ +#ifndef LODEPNG_NO_COMPILE_DISK +#define LODEPNG_COMPILE_DISK +#endif +/*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/ +#ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS +#define LODEPNG_COMPILE_ANCILLARY_CHUNKS +#endif +/*ability to convert error numerical codes to English text string*/ +#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT +#define LODEPNG_COMPILE_ERROR_TEXT +#endif +/*Compile the default allocators (C's free, malloc and realloc). If you disable this, +you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your +source files with custom allocators.*/ +#ifndef LODEPNG_NO_COMPILE_ALLOCATORS +#define LODEPNG_COMPILE_ALLOCATORS +#endif +/*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/ +#ifdef __cplusplus +#ifndef LODEPNG_NO_COMPILE_CPP +#define LODEPNG_COMPILE_CPP +#endif +#endif + +#ifdef LODEPNG_COMPILE_PNG +/*The PNG color types (also used for raw).*/ +typedef enum LodePNGColorType +{ + LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/ + LCT_RGB = 2, /*RGB: 8,16 bit*/ + LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/ + LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/ + LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/ +} LodePNGColorType; + +#ifdef LODEPNG_COMPILE_DECODER +/* +Converts PNG data in memory to raw pixel data. +out: Output parameter. Pointer to buffer that will contain the raw pixel data. + After decoding, its size is w * h * (bytes per pixel) bytes larger than + initially. Bytes per pixel depends on colortype and bitdepth. + Must be freed after usage with free(*out). + Note: for 16-bit per channel colors, uses big endian format like PNG does. +w: Output parameter. Pointer to width of pixel data. +h: Output parameter. Pointer to height of pixel data. +in: Memory buffer with the PNG file. +insize: size of the in buffer. +colortype: the desired color type for the raw output image. See explanation on PNG color types. +bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types. +Return value: LodePNG error code (0 means no error). +*/ +unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, + const unsigned char* in, size_t insize, + LodePNGColorType colortype, unsigned bitdepth); + +/*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/ +unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, + const unsigned char* in, size_t insize); + +/*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/ +unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, + const unsigned char* in, size_t insize); + +#ifdef LODEPNG_COMPILE_DISK +/* +Load PNG from disk, from file with given name. +Same as the other decode functions, but instead takes a filename as input. +*/ +unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, + const char* filename, + LodePNGColorType colortype, unsigned bitdepth); + +/*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/ +unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, + const char* filename); + +/*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/ +unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, + const char* filename); +#endif /*LODEPNG_COMPILE_DISK*/ +#endif /*LODEPNG_COMPILE_DECODER*/ + + +#ifdef LODEPNG_COMPILE_ENCODER +/* +Converts raw pixel data into a PNG image in memory. The colortype and bitdepth + of the output PNG image cannot be chosen, they are automatically determined + by the colortype, bitdepth and content of the input pixel data. + Note: for 16-bit per channel colors, needs big endian format like PNG does. +out: Output parameter. Pointer to buffer that will contain the PNG image data. + Must be freed after usage with free(*out). +outsize: Output parameter. Pointer to the size in bytes of the out buffer. +image: The raw pixel data to encode. The size of this buffer should be + w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth. +w: width of the raw pixel data in pixels. +h: height of the raw pixel data in pixels. +colortype: the color type of the raw input image. See explanation on PNG color types. +bitdepth: the bit depth of the raw input image. See explanation on PNG color types. +Return value: LodePNG error code (0 means no error). +*/ +unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, + const unsigned char* image, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth); + +/*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/ +unsigned lodepng_encode32(unsigned char** out, size_t* outsize, + const unsigned char* image, unsigned w, unsigned h); + +/*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/ +unsigned lodepng_encode24(unsigned char** out, size_t* outsize, + const unsigned char* image, unsigned w, unsigned h); + +#ifdef LODEPNG_COMPILE_DISK +/* +Converts raw pixel data into a PNG file on disk. +Same as the other encode functions, but instead takes a filename as output. +NOTE: This overwrites existing files without warning! +*/ +unsigned lodepng_encode_file(const char* filename, + const unsigned char* image, unsigned w, unsigned h, + LodePNGColorType colortype, unsigned bitdepth); + +/*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/ +unsigned lodepng_encode32_file(const char* filename, + const unsigned char* image, unsigned w, unsigned h); + +/*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/ +unsigned lodepng_encode24_file(const char* filename, + const unsigned char* image, unsigned w, unsigned h); +#endif /*LODEPNG_COMPILE_DISK*/ +#endif /*LODEPNG_COMPILE_ENCODER*/ + + +#ifdef LODEPNG_COMPILE_CPP +namespace lodepng +{ +#ifdef LODEPNG_COMPILE_DECODER +/*Same as lodepng_decode_memory, but decodes to an std::vector.*/ +unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, + const unsigned char* in, size_t insize, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, + const std::vector<unsigned char>& in, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +#ifdef LODEPNG_COMPILE_DISK +/* +Converts PNG file from disk to raw pixel data in memory. +Same as the other decode functions, but instead takes a filename as input. +*/ +unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, + const std::string& filename, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +#endif //LODEPNG_COMPILE_DISK +#endif //LODEPNG_COMPILE_DECODER + +#ifdef LODEPNG_COMPILE_ENCODER +/*Same as lodepng_encode_memory, but encodes to an std::vector.*/ +unsigned encode(std::vector<unsigned char>& out, + const unsigned char* in, unsigned w, unsigned h, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +unsigned encode(std::vector<unsigned char>& out, + const std::vector<unsigned char>& in, unsigned w, unsigned h, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +#ifdef LODEPNG_COMPILE_DISK +/* +Converts 32-bit RGBA raw pixel data into a PNG file on disk. +Same as the other encode functions, but instead takes a filename as output. +NOTE: This overwrites existing files without warning! +*/ +unsigned encode(const std::string& filename, + const unsigned char* in, unsigned w, unsigned h, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +unsigned encode(const std::string& filename, + const std::vector<unsigned char>& in, unsigned w, unsigned h, + LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); +#endif //LODEPNG_COMPILE_DISK +#endif //LODEPNG_COMPILE_ENCODER +} //namespace lodepng +#endif /*LODEPNG_COMPILE_CPP*/ +#endif /*LODEPNG_COMPILE_PNG*/ + +#ifdef LODEPNG_COMPILE_ERROR_TEXT +/*Returns an English description of the numerical error code.*/ +const char* lodepng_error_text(unsigned code); +#endif /*LODEPNG_COMPILE_ERROR_TEXT*/ + +#ifdef LODEPNG_COMPILE_DECODER +/*Settings for zlib decompression*/ +typedef struct LodePNGDecompressSettings LodePNGDecompressSettings; +struct LodePNGDecompressSettings +{ + unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/ + + /*use custom zlib decoder instead of built in one (default: null)*/ + unsigned (*custom_zlib)(unsigned char**, size_t*, + const unsigned char*, size_t, + const LodePNGDecompressSettings*); + /*use custom deflate decoder instead of built in one (default: null) + if custom_zlib is used, custom_deflate is ignored since only the built in + zlib function will call custom_deflate*/ + unsigned (*custom_inflate)(unsigned char**, size_t*, + const unsigned char*, size_t, + const LodePNGDecompressSettings*); + + const void* custom_context; /*optional custom settings for custom functions*/ +}; + +extern const LodePNGDecompressSettings lodepng_default_decompress_settings; +void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings); +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_ENCODER +/* +Settings for zlib compression. Tweaking these settings tweaks the balance +between speed and compression ratio. +*/ +typedef struct LodePNGCompressSettings LodePNGCompressSettings; +struct LodePNGCompressSettings /*deflate = compress*/ +{ + /*LZ77 related settings*/ + unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/ + unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/ + unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Typical value: 2048.*/ + unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/ + unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/ + unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/ + + /*use custom zlib encoder instead of built in one (default: null)*/ + unsigned (*custom_zlib)(unsigned char**, size_t*, + const unsigned char*, size_t, + const LodePNGCompressSettings*); + /*use custom deflate encoder instead of built in one (default: null) + if custom_zlib is used, custom_deflate is ignored since only the built in + zlib function will call custom_deflate*/ + unsigned (*custom_deflate)(unsigned char**, size_t*, + const unsigned char*, size_t, + const LodePNGCompressSettings*); + + const void* custom_context; /*optional custom settings for custom functions*/ +}; + +extern const LodePNGCompressSettings lodepng_default_compress_settings; +void lodepng_compress_settings_init(LodePNGCompressSettings* settings); +#endif /*LODEPNG_COMPILE_ENCODER*/ + +#ifdef LODEPNG_COMPILE_PNG +/* +Color mode of an image. Contains all information required to decode the pixel +bits to RGBA colors. This information is the same as used in the PNG file +format, and is used both for PNG and raw image data in LodePNG. +*/ +typedef struct LodePNGColorMode +{ + /*header (IHDR)*/ + LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/ + unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/ + + /* + palette (PLTE and tRNS) + + Dynamically allocated with the colors of the palette, including alpha. + When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use + lodepng_palette_clear, then for each color use lodepng_palette_add. + If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette. + + When decoding, by default you can ignore this palette, since LodePNG already + fills the palette colors in the pixels of the raw RGBA output. + + The palette is only supported for color type 3. + */ + unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/ + size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/ + + /* + transparent color key (tRNS) + + This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit. + For greyscale PNGs, r, g and b will all 3 be set to the same. + + When decoding, by default you can ignore this information, since LodePNG sets + pixels with this key to transparent already in the raw RGBA output. + + The color key is only supported for color types 0 and 2. + */ + unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/ + unsigned key_r; /*red/greyscale component of color key*/ + unsigned key_g; /*green component of color key*/ + unsigned key_b; /*blue component of color key*/ +} LodePNGColorMode; + +/*init, cleanup and copy functions to use with this struct*/ +void lodepng_color_mode_init(LodePNGColorMode* info); +void lodepng_color_mode_cleanup(LodePNGColorMode* info); +/*return value is error code (0 means no error)*/ +unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source); + +void lodepng_palette_clear(LodePNGColorMode* info); +/*add 1 color to the palette*/ +unsigned lodepng_palette_add(LodePNGColorMode* info, + unsigned char r, unsigned char g, unsigned char b, unsigned char a); + +/*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/ +unsigned lodepng_get_bpp(const LodePNGColorMode* info); +/*get the amount of color channels used, based on colortype in the struct. +If a palette is used, it counts as 1 channel.*/ +unsigned lodepng_get_channels(const LodePNGColorMode* info); +/*is it a greyscale type? (only colortype 0 or 4)*/ +unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info); +/*has it got an alpha channel? (only colortype 2 or 6)*/ +unsigned lodepng_is_alpha_type(const LodePNGColorMode* info); +/*has it got a palette? (only colortype 3)*/ +unsigned lodepng_is_palette_type(const LodePNGColorMode* info); +/*only returns true if there is a palette and there is a value in the palette with alpha < 255. +Loops through the palette to check this.*/ +unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info); +/* +Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image. +Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels). +Returns false if the image can only have opaque pixels. +In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values, +or if "key_defined" is true. +*/ +unsigned lodepng_can_have_alpha(const LodePNGColorMode* info); +/*Returns the byte size of a raw image buffer with given width, height and color mode*/ +size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color); + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS +/*The information of a Time chunk in PNG.*/ +typedef struct LodePNGTime +{ + unsigned year; /*2 bytes used (0-65535)*/ + unsigned month; /*1-12*/ + unsigned day; /*1-31*/ + unsigned hour; /*0-23*/ + unsigned minute; /*0-59*/ + unsigned second; /*0-60 (to allow for leap seconds)*/ +} LodePNGTime; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + +/*Information about the PNG image, except pixels, width and height.*/ +typedef struct LodePNGInfo +{ + /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/ + unsigned compression_method;/*compression method of the original file. Always 0.*/ + unsigned filter_method; /*filter method of the original file*/ + unsigned interlace_method; /*interlace method of the original file*/ + LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/ + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + /* + suggested background color chunk (bKGD) + This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit. + + For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding + the encoder writes the red one. For palette PNGs: When decoding, the RGB value + will be stored, not a palette index. But when encoding, specify the index of + the palette in background_r, the other two are then ignored. + + The decoder does not use this background color to edit the color of pixels. + */ + unsigned background_defined; /*is a suggested background color given?*/ + unsigned background_r; /*red component of suggested background color*/ + unsigned background_g; /*green component of suggested background color*/ + unsigned background_b; /*blue component of suggested background color*/ + + /* + non-international text chunks (tEXt and zTXt) + + The char** arrays each contain num strings. The actual messages are in + text_strings, while text_keys are keywords that give a short description what + the actual text represents, e.g. Title, Author, Description, or anything else. + + A keyword is minimum 1 character and maximum 79 characters long. It's + discouraged to use a single line length longer than 79 characters for texts. + + Don't allocate these text buffers yourself. Use the init/cleanup functions + correctly and use lodepng_add_text and lodepng_clear_text. + */ + size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/ + char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/ + char** text_strings; /*the actual text*/ + + /* + international text chunks (iTXt) + Similar to the non-international text chunks, but with additional strings + "langtags" and "transkeys". + */ + size_t itext_num; /*the amount of international texts in this PNG*/ + char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/ + char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/ + char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/ + char** itext_strings; /*the actual international text - UTF-8 string*/ + + /*time chunk (tIME)*/ + unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/ + LodePNGTime time; + + /*phys chunk (pHYs)*/ + unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/ + unsigned phys_x; /*pixels per unit in x direction*/ + unsigned phys_y; /*pixels per unit in y direction*/ + unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/ + + /* + unknown chunks + There are 3 buffers, one for each position in the PNG where unknown chunks can appear + each buffer contains all unknown chunks for that position consecutively + The 3 buffers are the unknown chunks between certain critical chunks: + 0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND + Do not allocate or traverse this data yourself. Use the chunk traversing functions declared + later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct. + */ + unsigned char* unknown_chunks_data[3]; + size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/ +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +} LodePNGInfo; + +/*init, cleanup and copy functions to use with this struct*/ +void lodepng_info_init(LodePNGInfo* info); +void lodepng_info_cleanup(LodePNGInfo* info); +/*return value is error code (0 means no error)*/ +unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source); + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS +void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ +unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/ + +void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/ +unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag, + const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/ +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ + +/* +Converts raw buffer from one color type to another color type, based on +LodePNGColorMode structs to describe the input and output color type. +See the reference manual at the end of this header file to see which color conversions are supported. +return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported) +The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel +of the output color type (lodepng_get_bpp) +The fix_png value works as described in struct LodePNGDecoderSettings. +Note: for 16-bit per channel colors, uses big endian format like PNG does. +*/ +unsigned lodepng_convert(unsigned char* out, const unsigned char* in, + LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in, + unsigned w, unsigned h, unsigned fix_png); + +#ifdef LODEPNG_COMPILE_DECODER +/* +Settings for the decoder. This contains settings for the PNG and the Zlib +decoder, but not the Info settings from the Info structs. +*/ +typedef struct LodePNGDecoderSettings +{ + LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/ + + unsigned ignore_crc; /*ignore CRC checksums*/ + /* + The fix_png setting, if 1, makes the decoder tolerant towards some PNG images + that do not correctly follow the PNG specification. This only supports errors + that are fixable, were found in images that are actually used on the web, and + are silently tolerated by other decoders as well. Currently only one such fix + is implemented: if a palette index is out of bounds given the palette size, + interpret it as opaque black. + By default this value is 0, which makes it stop with an error on such images. + */ + unsigned fix_png; + unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/ + +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/ + /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/ + unsigned remember_unknown_chunks; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +} LodePNGDecoderSettings; + +void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings); +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_ENCODER +/*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/ +typedef enum LodePNGFilterStrategy +{ + /*every filter at zero*/ + LFS_ZERO, + /*Use filter that gives minumum sum, as described in the official PNG filter heuristic.*/ + LFS_MINSUM, + /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending + on the image, this is better or worse than minsum.*/ + LFS_ENTROPY, + /* + Brute-force-search PNG filters by compressing each filter for each scanline. + Experimental, very slow, and only rarely gives better compression than MINSUM. + */ + LFS_BRUTE_FORCE, + /*use predefined_filters buffer: you specify the filter type for each scanline*/ + LFS_PREDEFINED +} LodePNGFilterStrategy; + +/*automatically use color type with less bits per pixel if losslessly possible. Default: LAC_AUTO*/ +typedef enum LodePNGAutoConvert +{ + LAC_NO, /*use color type user requested*/ + LAC_ALPHA, /*use color type user requested, but if only opaque pixels and RGBA or grey+alpha, use RGB or grey*/ + LAC_AUTO, /*use PNG color type that can losslessly represent the uncompressed image the smallest possible*/ + /* + like AUTO, but do not choose 1, 2 or 4 bit per pixel types. + sometimes a PNG image compresses worse if less than 8 bits per pixels. + */ + LAC_AUTO_NO_NIBBLES, + /* + like AUTO, but never choose palette color type. For small images, encoding + the palette may take more bytes than what is gained. Note that AUTO also + already prevents encoding the palette for extremely small images, but that may + not be sufficient because due to the compression it cannot predict when to + switch. + */ + LAC_AUTO_NO_PALETTE, + LAC_AUTO_NO_NIBBLES_NO_PALETTE +} LodePNGAutoConvert; + + +/* +Automatically chooses color type that gives smallest amount of bits in the +output image, e.g. grey if there are only greyscale pixels, palette if there +are less than 256 colors, ... +The auto_convert parameter allows limiting it to not use palette, ... +*/ +unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out, + const unsigned char* image, unsigned w, unsigned h, + const LodePNGColorMode* mode_in, + LodePNGAutoConvert auto_convert); + +/*Settings for the encoder.*/ +typedef struct LodePNGEncoderSettings +{ + LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/ + + LodePNGAutoConvert auto_convert; /*how to automatically choose output PNG color type, if at all*/ + + /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than + 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to + completely follow the official PNG heuristic, filter_palette_zero must be true and + filter_strategy must be LFS_MINSUM*/ + unsigned filter_palette_zero; + /*Which filter strategy to use when not using zeroes due to filter_palette_zero. + Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/ + LodePNGFilterStrategy filter_strategy; + /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with + the same length as the amount of scanlines in the image, and each value must <= 5. You + have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero + must be set to 0 to ensure this is also used on palette or low bitdepth images.*/ + const unsigned char* predefined_filters; + + /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette). + If colortype is 3, PLTE is _always_ created.*/ + unsigned force_palette; +#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS + /*add LodePNG identifier and version as a text chunk, for debugging*/ + unsigned add_id; + /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/ + unsigned text_compression; +#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ +} LodePNGEncoderSettings; + +void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings); +#endif /*LODEPNG_COMPILE_ENCODER*/ + + +#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) +/*The settings, state and information for extended encoding and decoding.*/ +typedef struct LodePNGState +{ +#ifdef LODEPNG_COMPILE_DECODER + LodePNGDecoderSettings decoder; /*the decoding settings*/ +#endif /*LODEPNG_COMPILE_DECODER*/ +#ifdef LODEPNG_COMPILE_ENCODER + LodePNGEncoderSettings encoder; /*the encoding settings*/ +#endif /*LODEPNG_COMPILE_ENCODER*/ + LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/ + LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/ + unsigned error; +#ifdef LODEPNG_COMPILE_CPP + //For the lodepng::State subclass. + virtual ~LodePNGState(){} +#endif +} LodePNGState; + +/*init, cleanup and copy functions to use with this struct*/ +void lodepng_state_init(LodePNGState* state); +void lodepng_state_cleanup(LodePNGState* state); +void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source); +#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */ + +#ifdef LODEPNG_COMPILE_DECODER +/* +Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and +getting much more information about the PNG image and color mode. +*/ +unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h, + LodePNGState* state, + const unsigned char* in, size_t insize); + +/* +Read the PNG header, but not the actual data. This returns only the information +that is in the header chunk of the PNG, such as width, height and color type. The +information is placed in the info_png field of the LodePNGState. +*/ +unsigned lodepng_inspect(unsigned* w, unsigned* h, + LodePNGState* state, + const unsigned char* in, size_t insize); +#endif /*LODEPNG_COMPILE_DECODER*/ + + +#ifdef LODEPNG_COMPILE_ENCODER +/*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/ +unsigned lodepng_encode(unsigned char** out, size_t* outsize, + const unsigned char* image, unsigned w, unsigned h, + LodePNGState* state); +#endif /*LODEPNG_COMPILE_ENCODER*/ + +/* +The lodepng_chunk functions are normally not needed, except to traverse the +unknown chunks stored in the LodePNGInfo struct, or add new ones to it. +It also allows traversing the chunks of an encoded PNG file yourself. + +PNG standard chunk naming conventions: +First byte: uppercase = critical, lowercase = ancillary +Second byte: uppercase = public, lowercase = private +Third byte: must be uppercase +Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy +*/ + +/*get the length of the data of the chunk. Total chunk length has 12 bytes more.*/ +unsigned lodepng_chunk_length(const unsigned char* chunk); + +/*puts the 4-byte type in null terminated string*/ +void lodepng_chunk_type(char type[5], const unsigned char* chunk); + +/*check if the type is the given type*/ +unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type); + +/*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/ +unsigned char lodepng_chunk_ancillary(const unsigned char* chunk); + +/*0: public, 1: private (see PNG standard)*/ +unsigned char lodepng_chunk_private(const unsigned char* chunk); + +/*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/ +unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk); + +/*get pointer to the data of the chunk, where the input points to the header of the chunk*/ +unsigned char* lodepng_chunk_data(unsigned char* chunk); +const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk); + +/*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/ +unsigned lodepng_chunk_check_crc(const unsigned char* chunk); + +/*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/ +void lodepng_chunk_generate_crc(unsigned char* chunk); + +/*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/ +unsigned char* lodepng_chunk_next(unsigned char* chunk); +const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk); + +/* +Appends chunk to the data in out. The given chunk should already have its chunk header. +The out variable and outlength are updated to reflect the new reallocated buffer. +Returns error code (0 if it went ok) +*/ +unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk); + +/* +Appends new chunk to out. The chunk to append is given by giving its length, type +and data separately. The type is a 4-letter string. +The out variable and outlength are updated to reflect the new reallocated buffer. +Returne error code (0 if it went ok) +*/ +unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length, + const char* type, const unsigned char* data); + + +/*Calculate CRC32 of buffer*/ +unsigned lodepng_crc32(const unsigned char* buf, size_t len); +#endif /*LODEPNG_COMPILE_PNG*/ + + +#ifdef LODEPNG_COMPILE_ZLIB +/* +This zlib part can be used independently to zlib compress and decompress a +buffer. It cannot be used to create gzip files however, and it only supports the +part of zlib that is required for PNG, it does not support dictionaries. +*/ + +#ifdef LODEPNG_COMPILE_DECODER +/*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/ +unsigned lodepng_inflate(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGDecompressSettings* settings); + +/* +Decompresses Zlib data. Reallocates the out buffer and appends the data. The +data must be according to the zlib specification. +Either, *out must be NULL and *outsize must be 0, or, *out must be a valid +buffer and *outsize its size in bytes. out must be freed by user after usage. +*/ +unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGDecompressSettings* settings); +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_ENCODER +/* +Compresses data with Zlib. Reallocates the out buffer and appends the data. +Zlib adds a small header and trailer around the deflate data. +The data is output in the format of the zlib specification. +Either, *out must be NULL and *outsize must be 0, or, *out must be a valid +buffer and *outsize its size in bytes. out must be freed by user after usage. +*/ +unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGCompressSettings* settings); + +/* +Find length-limited Huffman code for given frequencies. This function is in the +public interface only for tests, it's used internally by lodepng_deflate. +*/ +unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies, + size_t numcodes, unsigned maxbitlen); + +/*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/ +unsigned lodepng_deflate(unsigned char** out, size_t* outsize, + const unsigned char* in, size_t insize, + const LodePNGCompressSettings* settings); + +#endif /*LODEPNG_COMPILE_ENCODER*/ +#endif /*LODEPNG_COMPILE_ZLIB*/ + +#ifdef LODEPNG_COMPILE_DISK +/* +Load a file from disk into buffer. The function allocates the out buffer, and +after usage you should free it. +out: output parameter, contains pointer to loaded buffer. +outsize: output parameter, size of the allocated out buffer +filename: the path to the file to load +return value: error code (0 means ok) +*/ +unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename); + +/* +Save a file from buffer to disk. Warning, if it exists, this function overwrites +the file without warning! +buffer: the buffer to write +buffersize: size of the buffer to write +filename: the path to the file to save to +return value: error code (0 means ok) +*/ +unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename); +#endif /*LODEPNG_COMPILE_DISK*/ + +#ifdef LODEPNG_COMPILE_CPP +//The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. +namespace lodepng +{ +#ifdef LODEPNG_COMPILE_PNG +class State : public LodePNGState +{ + public: + State(); + State(const State& other); + virtual ~State(); + State& operator=(const State& other); +}; + +#ifdef LODEPNG_COMPILE_DECODER +//Same as other lodepng::decode, but using a State for more settings and information. +unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, + State& state, + const unsigned char* in, size_t insize); +unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, + State& state, + const std::vector<unsigned char>& in); +#endif /*LODEPNG_COMPILE_DECODER*/ + +#ifdef LODEPNG_COMPILE_ENCODER +//Same as other lodepng::encode, but using a State for more settings and information. +unsigned encode(std::vector<unsigned char>& out, + const unsigned char* in, unsigned w, unsigned h, + State& state); +unsigned encode(std::vector<unsigned char>& out, + const std::vector<unsigned char>& in, unsigned w, unsigned h, + State& state); +#endif /*LODEPNG_COMPILE_ENCODER*/ + +#ifdef LODEPNG_COMPILE_DISK +/* +Load a file from disk into an std::vector. If the vector is empty, then either +the file doesn't exist or is an empty file. +*/ +void load_file(std::vector<unsigned char>& buffer, const std::string& filename); + +/* +Save the binary data in an std::vector to a file on disk. The file is overwritten +without warning. +*/ +void save_file(const std::vector<unsigned char>& buffer, const std::string& filename); +#endif //LODEPNG_COMPILE_DISK +#endif //LODEPNG_COMPILE_PNG + +#ifdef LODEPNG_COMPILE_ZLIB +#ifdef LODEPNG_COMPILE_DECODER +//Zlib-decompress an unsigned char buffer +unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, + const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); + +//Zlib-decompress an std::vector +unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, + const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); +#endif //LODEPNG_COMPILE_DECODER + +#ifdef LODEPNG_COMPILE_ENCODER +//Zlib-compress an unsigned char buffer +unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, + const LodePNGCompressSettings& settings = lodepng_default_compress_settings); + +//Zlib-compress an std::vector +unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, + const LodePNGCompressSettings& settings = lodepng_default_compress_settings); +#endif //LODEPNG_COMPILE_ENCODER +#endif //LODEPNG_COMPILE_ZLIB +} //namespace lodepng +#endif /*LODEPNG_COMPILE_CPP*/ + +/* +TODO: +[.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often +[.] check compatibility with vareous compilers - done but needs to be redone for every newer version +[X] converting color to 16-bit per channel types +[ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values) +[ ] make sure encoder generates no chunks with size > (2^31)-1 +[ ] partial decoding (stream processing) +[X] let the "isFullyOpaque" function check color keys and transparent palettes too +[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl" +[ ] don't stop decoding on errors like 69, 57, 58 (make warnings) +[ ] make option to choose if the raw image with non multiple of 8 bits per scanline should have padding bits or not +[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes +*/ + +#endif /*LODEPNG_H inclusion guard*/ + +/* +LodePNG Documentation +--------------------- + +0. table of contents +-------------------- + + 1. about + 1.1. supported features + 1.2. features not supported + 2. C and C++ version + 3. security + 4. decoding + 5. encoding + 6. color conversions + 6.1. PNG color types + 6.2. color conversions + 6.3. padding bits + 6.4. A note about 16-bits per channel and endianness + 7. error values + 8. chunks and PNG editing + 9. compiler support + 10. examples + 10.1. decoder C++ example + 10.2. decoder C example + 11. changes + 12. contact information + + +1. about +-------- + +PNG is a file format to store raster images losslessly with good compression, +supporting different color types and alpha channel. + +LodePNG is a PNG codec according to the Portable Network Graphics (PNG) +Specification (Second Edition) - W3C Recommendation 10 November 2003. + +The specifications used are: + +*) Portable Network Graphics (PNG) Specification (Second Edition): + http://www.w3.org/TR/2003/REC-PNG-20031110 +*) RFC 1950 ZLIB Compressed Data Format version 3.3: + http://www.gzip.org/zlib/rfc-zlib.html +*) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3: + http://www.gzip.org/zlib/rfc-deflate.html + +The most recent version of LodePNG can currently be found at +http://lodev.org/lodepng/ + +LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds +extra functionality. + +LodePNG exists out of two files: +-lodepng.h: the header file for both C and C++ +-lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage + +If you want to start using LodePNG right away without reading this doc, get the +examples from the LodePNG website to see how to use it in code, or check the +smaller examples in chapter 13 here. + +LodePNG is simple but only supports the basic requirements. To achieve +simplicity, the following design choices were made: There are no dependencies +on any external library. There are functions to decode and encode a PNG with +a single function call, and extended versions of these functions taking a +LodePNGState struct allowing to specify or get more information. By default +the colors of the raw image are always RGB or RGBA, no matter what color type +the PNG file uses. To read and write files, there are simple functions to +convert the files to/from buffers in memory. + +This all makes LodePNG suitable for loading textures in games, demos and small +programs, ... It's less suitable for full fledged image editors, loading PNGs +over network (it requires all the image data to be available before decoding can +begin), life-critical systems, ... + +1.1. supported features +----------------------- + +The following features are supported by the decoder: + +*) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image, + or the same color type as the PNG +*) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image +*) Adam7 interlace and deinterlace for any color type +*) loading the image from harddisk or decoding it from a buffer from other sources than harddisk +*) support for alpha channels, including RGBA color model, translucent palettes and color keying +*) zlib decompression (inflate) +*) zlib compression (deflate) +*) CRC32 and ADLER32 checksums +*) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks. +*) the following chunks are supported (generated/interpreted) by both encoder and decoder: + IHDR: header information + PLTE: color palette + IDAT: pixel data + IEND: the final chunk + tRNS: transparency for palettized images + tEXt: textual information + zTXt: compressed textual information + iTXt: international textual information + bKGD: suggested background color + pHYs: physical dimensions + tIME: modification time + +1.2. features not supported +--------------------------- + +The following features are _not_ supported: + +*) some features needed to make a conformant PNG-Editor might be still missing. +*) partial loading/stream processing. All data must be available and is processed in one call. +*) The following public chunks are not supported but treated as unknown chunks by LodePNG + cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT + Some of these are not supported on purpose: LodePNG wants to provide the RGB values + stored in the pixels, not values modified by system dependent gamma or color models. + + +2. C and C++ version +-------------------- + +The C version uses buffers allocated with alloc that you need to free() +yourself. You need to use init and cleanup functions for each struct whenever +using a struct from the C version to avoid exploits and memory leaks. + +The C++ version has extra functions with std::vectors in the interface and the +lodepng::State class which is a LodePNGState with constructor and destructor. + +These files work without modification for both C and C++ compilers because all +the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers +ignore it, and the C code is made to compile both with strict ISO C90 and C++. + +To use the C++ version, you need to rename the source file to lodepng.cpp +(instead of lodepng.c), and compile it with a C++ compiler. + +To use the C version, you need to rename the source file to lodepng.c (instead +of lodepng.cpp), and compile it with a C compiler. + + +3. Security +----------- + +Even if carefully designed, it's always possible that LodePNG contains possible +exploits. If you discover one, please let me know, and it will be fixed. + +When using LodePNG, care has to be taken with the C version of LodePNG, as well +as the C-style structs when working with C++. The following conventions are used +for all C-style structs: + +-if a struct has a corresponding init function, always call the init function when making a new one +-if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks +-if a struct has a corresponding copy function, use the copy function instead of "=". + The destination must also be inited already. + + +4. Decoding +----------- + +Decoding converts a PNG compressed image to a raw pixel buffer. + +Most documentation on using the decoder is at its declarations in the header +above. For C, simple decoding can be done with functions such as +lodepng_decode32, and more advanced decoding can be done with the struct +LodePNGState and lodepng_decode. For C++, all decoding can be done with the +various lodepng::decode functions, and lodepng::State can be used for advanced +features. + +When using the LodePNGState, it uses the following fields for decoding: +*) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here +*) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get +*) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use + +LodePNGInfo info_png +-------------------- + +After decoding, this contains extra information of the PNG image, except the actual +pixels, width and height because these are already gotten directly from the decoder +functions. + +It contains for example the original color type of the PNG image, text comments, +suggested background color, etc... More details about the LodePNGInfo struct are +at its declaration documentation. + +LodePNGColorMode info_raw +------------------------- + +When decoding, here you can specify which color type you want +the resulting raw image to be. If this is different from the colortype of the +PNG, then the decoder will automatically convert the result. This conversion +always works, except if you want it to convert a color PNG to greyscale or to +a palette with missing colors. + +By default, 32-bit color is used for the result. + +LodePNGDecoderSettings decoder +------------------------------ + +The settings can be used to ignore the errors created by invalid CRC and Adler32 +chunks, and to disable the decoding of tEXt chunks. + +There's also a setting color_convert, true by default. If false, no conversion +is done, the resulting data will be as it was in the PNG (after decompression) +and you'll have to puzzle the colors of the pixels together yourself using the +color type information in the LodePNGInfo. + + +5. Encoding +----------- + +Encoding converts a raw pixel buffer to a PNG compressed image. + +Most documentation on using the encoder is at its declarations in the header +above. For C, simple encoding can be done with functions such as +lodepng_encode32, and more advanced decoding can be done with the struct +LodePNGState and lodepng_encode. For C++, all encoding can be done with the +various lodepng::encode functions, and lodepng::State can be used for advanced +features. + +Like the decoder, the encoder can also give errors. However it gives less errors +since the encoder input is trusted, the decoder input (a PNG image that could +be forged by anyone) is not trusted. + +When using the LodePNGState, it uses the following fields for encoding: +*) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be. +*) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has +*) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use + +LodePNGInfo info_png +-------------------- + +When encoding, you use this the opposite way as when decoding: for encoding, +you fill in the values you want the PNG to have before encoding. By default it's +not needed to specify a color type for the PNG since it's automatically chosen, +but it's possible to choose it yourself given the right settings. + +The encoder will not always exactly match the LodePNGInfo struct you give, +it tries as close as possible. Some things are ignored by the encoder. The +encoder uses, for example, the following settings from it when applicable: +colortype and bitdepth, text chunks, time chunk, the color key, the palette, the +background color, the interlace method, unknown chunks, ... + +When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk. +If the palette contains any colors for which the alpha channel is not 255 (so +there are translucent colors in the palette), it'll add a tRNS chunk. + +LodePNGColorMode info_raw +------------------------- + +You specify the color type of the raw image that you give to the input here, +including a possible transparent color key and palette you happen to be using in +your raw image data. + +By default, 32-bit color is assumed, meaning your input has to be in RGBA +format with 4 bytes (unsigned chars) per pixel. + +LodePNGEncoderSettings encoder +------------------------------ + +The following settings are supported (some are in sub-structs): +*) auto_convert: when this option is enabled, the encoder will +automatically choose the smallest possible color mode (including color key) that +can encode the colors of all pixels without information loss. +*) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree, + 2 = dynamic huffman tree (best compression). Should be 2 for proper + compression. +*) use_lz77: whether or not to use LZ77 for compressed block types. Should be + true for proper compression. +*) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value + 2048 by default, but can be set to 32768 for better, but slow, compression. +*) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE + chunk if force_palette is true. This can used as suggested palette to convert + to by viewers that don't support more than 256 colors (if those still exist) +*) add_id: add text chunk "Encoder: LodePNG <version>" to the image. +*) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks. + zTXt chunks use zlib compression on the text. This gives a smaller result on + large texts but a larger result on small texts (such as a single program name). + It's all tEXt or all zTXt though, there's no separate setting per text yet. + + +6. color conversions +-------------------- + +An important thing to note about LodePNG, is that the color type of the PNG, and +the color type of the raw image, are completely independent. By default, when +you decode a PNG, you get the result as a raw image in the color type you want, +no matter whether the PNG was encoded with a palette, greyscale or RGBA color. +And if you encode an image, by default LodePNG will automatically choose the PNG +color type that gives good compression based on the values of colors and amount +of colors in the image. It can be configured to let you control it instead as +well, though. + +To be able to do this, LodePNG does conversions from one color mode to another. +It can convert from almost any color type to any other color type, except the +following conversions: RGB to greyscale is not supported, and converting to a +palette when the palette doesn't have a required color is not supported. This is +not supported on purpose: this is information loss which requires a color +reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey +is easy, but there are multiple ways if you want to give some channels more +weight). + +By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB +color, no matter what color type the PNG has. And by default when encoding, +LodePNG automatically picks the best color model for the output PNG, and expects +the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control +the color format of the images yourself, you can skip this chapter. + +6.1. PNG color types +-------------------- + +A PNG image can have many color types, ranging from 1-bit color to 64-bit color, +as well as palettized color modes. After the zlib decompression and unfiltering +in the PNG image is done, the raw pixel data will have that color type and thus +a certain amount of bits per pixel. If you want the output raw image after +decoding to have another color type, a conversion is done by LodePNG. + +The PNG specification gives the following color types: + +0: greyscale, bit depths 1, 2, 4, 8, 16 +2: RGB, bit depths 8 and 16 +3: palette, bit depths 1, 2, 4 and 8 +4: greyscale with alpha, bit depths 8 and 16 +6: RGBA, bit depths 8 and 16 + +Bit depth is the amount of bits per pixel per color channel. So the total amount +of bits per pixel is: amount of channels * bitdepth. + +6.2. color conversions +---------------------- + +As explained in the sections about the encoder and decoder, you can specify +color types and bit depths in info_png and info_raw to change the default +behaviour. + +If, when decoding, you want the raw image to be something else than the default, +you need to set the color type and bit depth you want in the LodePNGColorMode, +or the parameters of the simple function of LodePNG you're using. + +If, when encoding, you use another color type than the default in the input +image, you need to specify its color type and bit depth in the LodePNGColorMode +of the raw image, or use the parameters of the simplefunction of LodePNG you're +using. + +If, when encoding, you don't want LodePNG to choose the output PNG color type +but control it yourself, you need to set auto_convert in the encoder settings +to LAC_NONE, and specify the color type you want in the LodePNGInfo of the +encoder. + +If you do any of the above, LodePNG may need to do a color conversion, which +follows the rules below, and may sometimes not be allowed. + +To avoid some confusion: +-the decoder converts from PNG to raw image +-the encoder converts from raw image to PNG +-the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image +-the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG +-when encoding, the color type in LodePNGInfo is ignored if auto_convert + is enabled, it is automatically generated instead +-when decoding, the color type in LodePNGInfo is set by the decoder to that of the original + PNG image, but it can be ignored since the raw image has the color type you requested instead +-if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion + between the color types is done if the color types are supported. If it is not + supported, an error is returned. If the types are the same, no conversion is done. +-even though some conversions aren't supported, LodePNG supports loading PNGs from any + colortype and saving PNGs to any colortype, sometimes it just requires preparing + the raw image correctly before encoding. +-both encoder and decoder use the same color converter. + +Non supported color conversions: +-color to greyscale: no error is thrown, but the result will look ugly because +only the red channel is taken +-anything, to palette when that palette does not have that color in it: in this +case an error is thrown + +Supported color conversions: +-anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA +-any grey or grey+alpha, to grey or grey+alpha +-anything to a palette, as long as the palette has the requested colors in it +-removing alpha channel +-higher to smaller bitdepth, and vice versa + +If you want no color conversion to be done: +-In the encoder, you can make it save a PNG with any color type by giving the +raw color mode and LodePNGInfo the same color mode, and setting auto_convert to +LAC_NO. +-In the decoder, you can make it store the pixel data in the same color type +as the PNG has, by setting the color_convert setting to false. Settings in +info_raw are then ignored. + +The function lodepng_convert does the color conversion. It is available in the +interface but normally isn't needed since the encoder and decoder already call +it. + +6.3. padding bits +----------------- + +In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines +have a bit amount that isn't a multiple of 8, then padding bits are used so that each +scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output. +The raw input image you give to the encoder, and the raw output image you get from the decoder +will NOT have these padding bits, e.g. in the case of a 1-bit image with a width +of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte, +not the first bit of a new byte. + +6.4. A note about 16-bits per channel and endianness +---------------------------------------------------- + +LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like +for any other color format. The 16-bit values are stored in big endian (most +significant byte first) in these arrays. This is the opposite order of the +little endian used by x86 CPU's. + +LodePNG always uses big endian because the PNG file format does so internally. +Conversions to other formats than PNG uses internally are not supported by +LodePNG on purpose, there are myriads of formats, including endianness of 16-bit +colors, the order in which you store R, G, B and A, and so on. Supporting and +converting to/from all that is outside the scope of LodePNG. + +This may mean that, depending on your use case, you may want to convert the big +endian output of LodePNG to little endian with a for loop. This is certainly not +always needed, many applications and libraries support big endian 16-bit colors +anyway, but it means you cannot simply cast the unsigned char* buffer to an +unsigned short* buffer on x86 CPUs. + + +7. error values +--------------- + +All functions in LodePNG that return an error code, return 0 if everything went +OK, or a non-zero code if there was an error. + +The meaning of the LodePNG error values can be retrieved with the function +lodepng_error_text: given the numerical error code, it returns a description +of the error in English as a string. + +Check the implementation of lodepng_error_text to see the meaning of each code. + + +8. chunks and PNG editing +------------------------- + +If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG +editor that should follow the rules about handling of unknown chunks, or if your +program is able to read other types of chunks than the ones handled by LodePNG, +then that's possible with the chunk functions of LodePNG. + +A PNG chunk has the following layout: + +4 bytes length +4 bytes type name +length bytes data +4 bytes CRC + +8.1. iterating through chunks +----------------------------- + +If you have a buffer containing the PNG image data, then the first chunk (the +IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the +signature of the PNG and are not part of a chunk. But if you start at byte 8 +then you have a chunk, and can check the following things of it. + +NOTE: none of these functions check for memory buffer boundaries. To avoid +exploits, always make sure the buffer contains all the data of the chunks. +When using lodepng_chunk_next, make sure the returned value is within the +allocated memory. + +unsigned lodepng_chunk_length(const unsigned char* chunk): + +Get the length of the chunk's data. The total chunk length is this length + 12. + +void lodepng_chunk_type(char type[5], const unsigned char* chunk): +unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type): + +Get the type of the chunk or compare if it's a certain type + +unsigned char lodepng_chunk_critical(const unsigned char* chunk): +unsigned char lodepng_chunk_private(const unsigned char* chunk): +unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk): + +Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are). +Check if the chunk is private (public chunks are part of the standard, private ones not). +Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical +chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your +program doesn't handle that type of unknown chunk. + +unsigned char* lodepng_chunk_data(unsigned char* chunk): +const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk): + +Get a pointer to the start of the data of the chunk. + +unsigned lodepng_chunk_check_crc(const unsigned char* chunk): +void lodepng_chunk_generate_crc(unsigned char* chunk): + +Check if the crc is correct or generate a correct one. + +unsigned char* lodepng_chunk_next(unsigned char* chunk): +const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk): + +Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these +functions do no boundary checking of the allocated data whatsoever, so make sure there is enough +data available in the buffer to be able to go to the next chunk. + +unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk): +unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length, + const char* type, const unsigned char* data): + +These functions are used to create new chunks that are appended to the data in *out that has +length *outlength. The append function appends an existing chunk to the new data. The create +function creates a new chunk with the given parameters and appends it. Type is the 4-letter +name of the chunk. + +8.2. chunks in info_png +----------------------- + +The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3 +buffers (each with size) to contain 3 types of unknown chunks: +the ones that come before the PLTE chunk, the ones that come between the PLTE +and the IDAT chunks, and the ones that come after the IDAT chunks. +It's necessary to make the distionction between these 3 cases because the PNG +standard forces to keep the ordering of unknown chunks compared to the critical +chunks, but does not force any other ordering rules. + +info_png.unknown_chunks_data[0] is the chunks before PLTE +info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT +info_png.unknown_chunks_data[2] is the chunks after IDAT + +The chunks in these 3 buffers can be iterated through and read by using the same +way described in the previous subchapter. + +When using the decoder to decode a PNG, you can make it store all unknown chunks +if you set the option settings.remember_unknown_chunks to 1. By default, this +option is off (0). + +The encoder will always encode unknown chunks that are stored in the info_png. +If you need it to add a particular chunk that isn't known by LodePNG, you can +use lodepng_chunk_append or lodepng_chunk_create to the chunk data in +info_png.unknown_chunks_data[x]. + +Chunks that are known by LodePNG should not be added in that way. E.g. to make +LodePNG add a bKGD chunk, set background_defined to true and add the correct +parameters there instead. + + +9. compiler support +------------------- + +No libraries other than the current standard C library are needed to compile +LodePNG. For the C++ version, only the standard C++ library is needed on top. +Add the files lodepng.c(pp) and lodepng.h to your project, include +lodepng.h where needed, and your program can read/write PNG files. + +If performance is important, use optimization when compiling! For both the +encoder and decoder, this makes a large difference. + +Make sure that LodePNG is compiled with the same compiler of the same version +and with the same settings as the rest of the program, or the interfaces with +std::vectors and std::strings in C++ can be incompatible. + +CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets. + +*) gcc and g++ + +LodePNG is developed in gcc so this compiler is natively supported. It gives no +warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++ +version 4.7.1 on Linux, 32-bit and 64-bit. + +*) Mingw + +The Mingw compiler (a port of gcc) for Windows is fully supported by LodePNG. + +*) Visual Studio 2005 and up, Visual C++ Express Edition 2005 and up + +Visual Studio may give warnings about 'fopen' being deprecated. A multiplatform library +can't support the proposed Visual Studio alternative however, so LodePNG keeps using +fopen. If you don't want to see the deprecated warnings, put this on top of lodepng.h +before the inclusions: +#define _CRT_SECURE_NO_DEPRECATE + +Other than the above warnings, LodePNG should be warning-free with warning +level 3 (W3). Warning level 4 (W4) will give warnings about integer conversions. +I'm not planning to resolve these warnings. To get rid of them, let Visual +Studio use warning level W3 for lodepng.cpp only: right click lodepng.cpp, +Properties, C/C++, General, Warning Level: Level 3 (/W3). + +Visual Studio may want "stdafx.h" files to be included in each source file and +give an error "unexpected end of file while looking for precompiled header". +That is not standard C++ and will not be added to the stock LodePNG. You can +disable it for lodepng.cpp only by right clicking it, Properties, C/C++, +Precompiled Headers, and set it to Not Using Precompiled Headers there. + +*) Visual Studio 6.0 + +LodePNG support for Visual Studio 6.0 is not guaranteed because VS6 doesn't +follow the C++ standard correctly. + +*) Comeau C/C++ + +Vesion 20070107 compiles without problems on the Comeau C/C++ Online Test Drive +at http://www.comeaucomputing.com/tryitout in both C90 and C++ mode. + +*) Compilers on Macintosh + +LodePNG has been reported to work both with the gcc and LLVM for Macintosh, both +for C and C++. + +*) Other Compilers + +If you encounter problems on other compilers, feel free to let me know and I may +try to fix it if the compiler is modern standards complient. + + +10. examples +------------ + +This decoder example shows the most basic usage of LodePNG. More complex +examples can be found on the LodePNG website. + +10.1. decoder C++ example +------------------------- + +#include "lodepng.h" +#include <iostream> + +int main(int argc, char *argv[]) +{ + const char* filename = argc > 1 ? argv[1] : "test.png"; + + //load and decode + std::vector<unsigned char> image; + unsigned width, height; + unsigned error = lodepng::decode(image, width, height, filename); + + //if there's an error, display it + if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; + + //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ... +} + +10.2. decoder C example +----------------------- + +#include "lodepng.h" + +int main(int argc, char *argv[]) +{ + unsigned error; + unsigned char* image; + size_t width, height; + const char* filename = argc > 1 ? argv[1] : "test.png"; + + error = lodepng_decode32_file(&image, &width, &height, filename); + + if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error)); + + / * use image here * / + + free(image); + return 0; +} + + +11. changes +----------- + +The version number of LodePNG is the date of the change given in the format +yyyymmdd. + +Some changes aren't backwards compatible. Those are indicated with a (!) +symbol. + +*) 22 dec 2013: Power of two windowsize required for optimization. +*) 15 apr 2013: Fixed bug with LAC_ALPHA and color key. +*) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png). +*) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_" + prefix for the custom allocators and made it possible with a new #define to + use custom ones in your project without needing to change lodepng's code. +*) 28 jan 2013: Bugfix with color key. +*) 27 okt 2012: Tweaks in text chunk keyword length error handling. +*) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode. + (no palette). Better deflate tree encoding. New compression tweak settings. + Faster color conversions while decoding. Some internal cleanups. +*) 23 sep 2012: Reduced warnings in Visual Studio a little bit. +*) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions + and made it work with function pointers instead. +*) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc + and free functions and toggle #defines from compiler flags. Small fixes. +*) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible. +*) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed + redundant C++ codec classes. Reduced amount of structs. Everything changed, + but it is cleaner now imho and functionality remains the same. Also fixed + several bugs and shrinked the implementation code. Made new samples. +*) 6 nov 2011 (!): By default, the encoder now automatically chooses the best + PNG color model and bit depth, based on the amount and type of colors of the + raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color. +*) 9 okt 2011: simpler hash chain implementation for the encoder. +*) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching. +*) 23 aug 2011: tweaked the zlib compression parameters after benchmarking. + A bug with the PNG filtertype heuristic was fixed, so that it chooses much + better ones (it's quite significant). A setting to do an experimental, slow, + brute force search for PNG filter types is added. +*) 17 aug 2011 (!): changed some C zlib related function names. +*) 16 aug 2011: made the code less wide (max 120 characters per line). +*) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors. +*) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled. +*) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman + to optimize long sequences of zeros. +*) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and + LodePNG_InfoColor_canHaveAlpha functions for convenience. +*) 7 nov 2010: added LodePNG_error_text function to get error code description. +*) 30 okt 2010: made decoding slightly faster +*) 26 okt 2010: (!) changed some C function and struct names (more consistent). + Reorganized the documentation and the declaration order in the header. +*) 08 aug 2010: only changed some comments and external samples. +*) 05 jul 2010: fixed bug thanks to warnings in the new gcc version. +*) 14 mar 2010: fixed bug where too much memory was allocated for char buffers. +*) 02 sep 2008: fixed bug where it could create empty tree that linux apps could + read by ignoring the problem but windows apps couldn't. +*) 06 jun 2008: added more error checks for out of memory cases. +*) 26 apr 2008: added a few more checks here and there to ensure more safety. +*) 06 mar 2008: crash with encoding of strings fixed +*) 02 feb 2008: support for international text chunks added (iTXt) +*) 23 jan 2008: small cleanups, and #defines to divide code in sections +*) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor. +*) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder. +*) 17 jan 2008: ability to encode and decode compressed zTXt chunks added + Also vareous fixes, such as in the deflate and the padding bits code. +*) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved + filtering code of encoder. +*) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A + C++ wrapper around this provides an interface almost identical to before. + Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code + are together in these files but it works both for C and C++ compilers. +*) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks +*) 30 aug 2007: bug fixed which makes this Borland C++ compatible +*) 09 aug 2007: some VS2005 warnings removed again +*) 21 jul 2007: deflate code placed in new namespace separate from zlib code +*) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images +*) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing + invalid std::vector element [0] fixed, and level 3 and 4 warnings removed +*) 02 jun 2007: made the encoder add a tag with version by default +*) 27 may 2007: zlib and png code separated (but still in the same file), + simple encoder/decoder functions added for more simple usage cases +*) 19 may 2007: minor fixes, some code cleaning, new error added (error 69), + moved some examples from here to lodepng_examples.cpp +*) 12 may 2007: palette decoding bug fixed +*) 24 apr 2007: changed the license from BSD to the zlib license +*) 11 mar 2007: very simple addition: ability to encode bKGD chunks. +*) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding + palettized PNG images. Plus little interface change with palette and texts. +*) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes. + Fixed a bug where the end code of a block had length 0 in the Huffman tree. +*) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented + and supported by the encoder, resulting in smaller PNGs at the output. +*) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone. +*) 24 jan 2007: gave encoder an error interface. Added color conversion from any + greyscale type to 8-bit greyscale with or without alpha. +*) 21 jan 2007: (!) Totally changed the interface. It allows more color types + to convert to and is more uniform. See the manual for how it works now. +*) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days: + encode/decode custom tEXt chunks, separate classes for zlib & deflate, and + at last made the decoder give errors for incorrect Adler32 or Crc. +*) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel. +*) 29 dec 2006: Added support for encoding images without alpha channel, and + cleaned out code as well as making certain parts faster. +*) 28 dec 2006: Added "Settings" to the encoder. +*) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now. + Removed some code duplication in the decoder. Fixed little bug in an example. +*) 09 dec 2006: (!) Placed output parameters of public functions as first parameter. + Fixed a bug of the decoder with 16-bit per color. +*) 15 okt 2006: Changed documentation structure +*) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the + given image buffer, however for now it's not compressed. +*) 08 sep 2006: (!) Changed to interface with a Decoder class +*) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different + way. Renamed decodePNG to decodePNGGeneric. +*) 29 jul 2006: (!) Changed the interface: image info is now returned as a + struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy. +*) 28 jul 2006: Cleaned the code and added new error checks. + Corrected terminology "deflate" into "inflate". +*) 23 jun 2006: Added SDL example in the documentation in the header, this + example allows easy debugging by displaying the PNG and its transparency. +*) 22 jun 2006: (!) Changed way to obtain error value. Added + loadFile function for convenience. Made decodePNG32 faster. +*) 21 jun 2006: (!) Changed type of info vector to unsigned. + Changed position of palette in info vector. Fixed an important bug that + happened on PNGs with an uncompressed block. +*) 16 jun 2006: Internally changed unsigned into unsigned where + needed, and performed some optimizations. +*) 07 jun 2006: (!) Renamed functions to decodePNG and placed them + in LodePNG namespace. Changed the order of the parameters. Rewrote the + documentation in the header. Renamed files to lodepng.cpp and lodepng.h +*) 22 apr 2006: Optimized and improved some code +*) 07 sep 2005: (!) Changed to std::vector interface +*) 12 aug 2005: Initial release (C++, decoder only) + + +12. contact information +----------------------- + +Feel free to contact me with suggestions, problems, comments, ... concerning +LodePNG. If you encounter a PNG image that doesn't work properly with this +decoder, feel free to send it and I'll use it to find and fix the problem. + +My email address is (puzzle the account and domain together with an @ symbol): +Domain: gmail dot com. +Account: lode dot vandevenne. + + +Copyright (c) 2005-2013 Lode Vandevenne +*/ |