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Diffstat (limited to 'plugingui/nativewindow_pugl.cc')
-rw-r--r--plugingui/nativewindow_pugl.cc24
1 files changed, 13 insertions, 11 deletions
diff --git a/plugingui/nativewindow_pugl.cc b/plugingui/nativewindow_pugl.cc
index 48cc3f9..bf9fa3b 100644
--- a/plugingui/nativewindow_pugl.cc
+++ b/plugingui/nativewindow_pugl.cc
@@ -47,7 +47,7 @@ namespace GUI {
void NativeWindowPugl::onDisplay(PuglView* view)
{
NativeWindowPugl* native = (NativeWindowPugl*)puglGetHandle(view);
- Window* windowptr = native->window;
+ Window& window = native->window;
glDisable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT);
@@ -64,17 +64,17 @@ void NativeWindowPugl::onDisplay(PuglView* view)
glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE, GL_REPLACE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, windowptr->wpixbuf.width,
- windowptr->wpixbuf.height, 0, GL_RGB, GL_UNSIGNED_BYTE,
- windowptr->wpixbuf.buf);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, window.wpixbuf.width,
+ window.wpixbuf.height, 0, GL_RGB, GL_UNSIGNED_BYTE,
+ window.wpixbuf.buf);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2d(0.0, 0.0); glVertex2f(0.0, 0.0);
- glTexCoord2d(0.0, 1.0); glVertex2f(0.0, windowptr->wpixbuf.height);
- glTexCoord2d(1.0, 1.0); glVertex2f(windowptr->wpixbuf.width, windowptr->wpixbuf.height);
- glTexCoord2d(1.0, 0.0); glVertex2f(windowptr->wpixbuf.width, 0.0);
+ glTexCoord2d(0.0, 1.0); glVertex2f(0.0, window.wpixbuf.height);
+ glTexCoord2d(1.0, 1.0); glVertex2f(window.wpixbuf.width, window.wpixbuf.height);
+ glTexCoord2d(1.0, 0.0); glVertex2f(window.wpixbuf.width, 0.0);
glEnd();
glDeleteTextures(1, &image);
@@ -145,8 +145,9 @@ void NativeWindowPugl::onKeyboard(PuglView* view, bool press, uint32_t key)
native->eventq.push_back(e);
}
-NativeWindowPugl::NativeWindowPugl(Window *window)
+NativeWindowPugl::NativeWindowPugl(void* native_window, Window& window)
: window(window)
+ , native_window(native_window)
{
INFO(nativewindow, "Running with PuGL native window\n");
init();
@@ -157,15 +158,16 @@ NativeWindowPugl::~NativeWindowPugl()
puglDestroy(view);
}
-void NativeWindowPugl::init() {
+void NativeWindowPugl::init()
+{
PuglView* oldView = view;
if(view)
{
oldView = view;
}
-// view = puglCreate(0, "DrumgGizmo", window->x(), window->y(), false, true);
- view = puglCreate(0, "DrumgGizmo", 370, 330, false, true);
+// view = puglCreate(0, "DrumgGizmo", window.x(), window.y(), false, true);
+ view = puglCreate((PuglNativeWindow)native_window, "DrumgGizmo", 370, 330, false, true);
puglSetHandle(view, (PuglHandle)this);
puglSetDisplayFunc(view, onDisplay);
puglSetMouseFunc(view, onMouse);