diff options
Diffstat (limited to 'plugingui/nativewindow_pugl.cc')
-rw-r--r-- | plugingui/nativewindow_pugl.cc | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/plugingui/nativewindow_pugl.cc b/plugingui/nativewindow_pugl.cc index 48cc3f9..bf9fa3b 100644 --- a/plugingui/nativewindow_pugl.cc +++ b/plugingui/nativewindow_pugl.cc @@ -47,7 +47,7 @@ namespace GUI { void NativeWindowPugl::onDisplay(PuglView* view) { NativeWindowPugl* native = (NativeWindowPugl*)puglGetHandle(view); - Window* windowptr = native->window; + Window& window = native->window; glDisable(GL_DEPTH_TEST); glClear(GL_COLOR_BUFFER_BIT); @@ -64,17 +64,17 @@ void NativeWindowPugl::onDisplay(PuglView* view) glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE, GL_REPLACE); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, windowptr->wpixbuf.width, - windowptr->wpixbuf.height, 0, GL_RGB, GL_UNSIGNED_BYTE, - windowptr->wpixbuf.buf); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, window.wpixbuf.width, + window.wpixbuf.height, 0, GL_RGB, GL_UNSIGNED_BYTE, + window.wpixbuf.buf); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2d(0.0, 0.0); glVertex2f(0.0, 0.0); - glTexCoord2d(0.0, 1.0); glVertex2f(0.0, windowptr->wpixbuf.height); - glTexCoord2d(1.0, 1.0); glVertex2f(windowptr->wpixbuf.width, windowptr->wpixbuf.height); - glTexCoord2d(1.0, 0.0); glVertex2f(windowptr->wpixbuf.width, 0.0); + glTexCoord2d(0.0, 1.0); glVertex2f(0.0, window.wpixbuf.height); + glTexCoord2d(1.0, 1.0); glVertex2f(window.wpixbuf.width, window.wpixbuf.height); + glTexCoord2d(1.0, 0.0); glVertex2f(window.wpixbuf.width, 0.0); glEnd(); glDeleteTextures(1, &image); @@ -145,8 +145,9 @@ void NativeWindowPugl::onKeyboard(PuglView* view, bool press, uint32_t key) native->eventq.push_back(e); } -NativeWindowPugl::NativeWindowPugl(Window *window) +NativeWindowPugl::NativeWindowPugl(void* native_window, Window& window) : window(window) + , native_window(native_window) { INFO(nativewindow, "Running with PuGL native window\n"); init(); @@ -157,15 +158,16 @@ NativeWindowPugl::~NativeWindowPugl() puglDestroy(view); } -void NativeWindowPugl::init() { +void NativeWindowPugl::init() +{ PuglView* oldView = view; if(view) { oldView = view; } -// view = puglCreate(0, "DrumgGizmo", window->x(), window->y(), false, true); - view = puglCreate(0, "DrumgGizmo", 370, 330, false, true); +// view = puglCreate(0, "DrumgGizmo", window.x(), window.y(), false, true); + view = puglCreate((PuglNativeWindow)native_window, "DrumgGizmo", 370, 330, false, true); puglSetHandle(view, (PuglHandle)this); puglSetDisplayFunc(view, onDisplay); puglSetMouseFunc(view, onMouse); |