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+/* -*- Mode: c++ -*- */
+/***************************************************************************
+ * sampleselectionframecontent.h
+ *
+ * Sat May 11 15:29:25 CEST 2019
+ * Copyright 2019 André Nusser
+ * andre.nusser@googlemail.com
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#pragma once
+
+#include "knob.h"
+#include "labeledcontrol.h"
+#include "layout.h"
+#include "widget.h"
+
+struct Settings;
+class SettingsNotifier;
+
+namespace GUI
+{
+
+class SampleselectionframeContent
+ : public Widget
+{
+public:
+ SampleselectionframeContent(Widget* parent,
+ Settings& settings,
+ SettingsNotifier& settings_notifier);
+
+private:
+ static float constexpr f_distance_factor = 4.f;
+ static float constexpr f_recent_factor = 1.f;
+ static float constexpr f_random_factor = .5f;
+
+ void fDistanceKnobValueChanged(float value);
+ void fRecentKnobValueChanged(float value);
+ void fRandomKnobValueChanged(float value);
+
+ void fDistanceSettingsValueChanged(float value);
+ void fRecentSettingsValueChanged(float value);
+ void fRandomSettingsValueChanged(float value);
+
+ GridLayout layout{this, 3, 1};
+
+ LabeledControl f_distance{this, "fDistance"};
+ LabeledControl f_recent{this, "fRecent"};
+ LabeledControl f_random{this, "fRandom"};
+
+ Knob f_distance_knob{&f_distance};
+ Knob f_recent_knob{&f_recent};
+ Knob f_random_knob{&f_random};
+
+ Settings& settings;
+ SettingsNotifier& settings_notifier;
+};
+
+} // GUI::