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-rw-r--r--plugingui/scrollbar.cc214
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diff --git a/plugingui/scrollbar.cc b/plugingui/scrollbar.cc
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-/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
-/***************************************************************************
- * scrollbar.cc
- *
- * Sun Apr 14 12:54:58 CEST 2013
- * Copyright 2013 Bent Bisballe Nyeng
- * deva@aasimon.org
- ****************************************************************************/
-
-/*
- * This file is part of DrumGizmo.
- *
- * DrumGizmo is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * DrumGizmo is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with DrumGizmo; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
- */
-#include "scrollbar.h"
-
-#include <hugin.hpp>
-
-#include "painter.h"
-
-namespace GUI {
-
-ScrollBar::ScrollBar(Widget *parent)
- : Widget(parent)
-{
-}
-
-void ScrollBar::setRange(int r)
-{
- rangeValue = r;
- setValue(value());
- redraw();
-}
-
-int ScrollBar::range()
-{
- return rangeValue;
-}
-
-void ScrollBar::setMaximum(int m)
-{
- maxValue = m;
- if(maxValue < rangeValue)
- {
- rangeValue = maxValue;
- }
- setValue(value());
- redraw();
-}
-
-int ScrollBar::maximum()
-{
- return maxValue;
-}
-
-void ScrollBar::addValue(int delta)
-{
- setValue(value() + delta);
-}
-
-void ScrollBar::setValue(int value)
-{
- if(value > (maxValue - rangeValue))
- {
- value = maxValue - rangeValue;
- }
-
- if(value < 0)
- {
- value = 0;
- }
-
- if(currentValue == value)
- {
- return;
- }
-
- currentValue = value;
-
- valueChangeNotifier(value);
-
- redraw();
-}
-
-int ScrollBar::value()
-{
- return currentValue;
-}
-
-//! Draw an up/down arrow at (x,y) with the bounding box size (w,h)
-//! If h is negative the arrow will point down, if positive it will point up.
-static void drawArrow(Painter &p, int x, int y, int w, int h)
-{
- if(h < 0)
- {
- y -= h;
- }
-
- p.drawLine(x, y, x + (w / 2), y + h);
- p.drawLine(x + (w / 2), y + h, x + w, y);
-
- ++y;
- p.drawLine(x, y, x + (w / 2), y + h);
- p.drawLine(x + (w / 2), y + h, x + w, y);
-}
-
-void ScrollBar::repaintEvent(RepaintEvent* repaintEvent)
-{
- Painter p(*this);
-
- p.clear();
-
- p.drawImageStretched(0, 0, bg_img, width(), height());
-
- p.setColour(Colour(183.0f/255.0f, 219.0f/255.0f, 255.0f/255.0f, 1.0f));
- if(!maxValue)
- {
- return;
- }
-
- {
- int h = height() - 2 * width() - 3;
- int offset = width() + 2;
-
- int y_val1 = (currentValue * h) / maxValue;
- int y_val2 = ((currentValue + rangeValue) * h) / maxValue - 1;
-
- p.drawFilledRectangle(2, y_val1 + offset, width() - 1, y_val2 + offset);
- }
-
- p.drawLine(0, 0, 0, height());
-
- drawArrow(p, width()/4, width()/4, width()/2, -1 * (width()/3));
- p.drawLine(0, width(), width(), width());
-
- drawArrow(p, width()/4, height() - width() + width()/4, width()/2, width()/3);
- p.drawLine(0, height() - width(), width(), height() - width());
-}
-
-void ScrollBar::scrollEvent(ScrollEvent* scrollEvent)
-{
- setValue(value() + scrollEvent->delta);
-}
-
-void ScrollBar::mouseMoveEvent(MouseMoveEvent* mouseMoveEvent)
-{
- if(!dragging)
- {
- return;
- }
-
- float delta = yOffset - mouseMoveEvent->y;
-
- int h = height() - 2 * width() - 3;
- delta /= (float)h / (float)maxValue;
-
- int newval = valueOffset - delta;
- if(newval != value())
- {
- setValue(newval);
- }
-}
-
-void ScrollBar::buttonEvent(ButtonEvent* buttonEvent)
-{
- // Ignore everything except left clicks.
- if(buttonEvent->button != MouseButton::left)
- {
- return;
- }
-
- if((buttonEvent->y < (int)width()) && buttonEvent->y > 0)
- {
- if(buttonEvent->direction == Direction::down)
- {
- addValue(-1);
- }
-
- return;
- }
-
- if((buttonEvent->y > ((int)height() - (int)width())) &&
- (buttonEvent->y < (int)height()))
- {
- if(buttonEvent->direction == Direction::down)
- {
- addValue(1);
- }
-
- return;
- }
-
- if(buttonEvent->direction == Direction::down)
- {
- yOffset = buttonEvent->y;
- valueOffset = value();
- }
-
- dragging = (buttonEvent->direction == Direction::down);
-}
-
-} // GUI::