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Diffstat (limited to 'pugl/.svn/pristine/91/9136d3af8d5acc64a38a6f7a6c5385bb371da642.svn-base')
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1 files changed, 357 insertions, 0 deletions
diff --git a/pugl/.svn/pristine/91/9136d3af8d5acc64a38a6f7a6c5385bb371da642.svn-base b/pugl/.svn/pristine/91/9136d3af8d5acc64a38a6f7a6c5385bb371da642.svn-base new file mode 100644 index 0000000..2a6a59f --- /dev/null +++ b/pugl/.svn/pristine/91/9136d3af8d5acc64a38a6f7a6c5385bb371da642.svn-base @@ -0,0 +1,357 @@ +/* + Copyright 2012 David Robillard <http://drobilla.net> + + Permission to use, copy, modify, and/or distribute this software for any + purpose with or without fee is hereby granted, provided that the above + copyright notice and this permission notice appear in all copies. + + THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. +*/ + +/** + @file pugl.h API for Pugl, a minimal portable API for OpenGL. +*/ + +#ifndef PUGL_H_INCLUDED +#define PUGL_H_INCLUDED + +#include <stdint.h> + +/* + This API is pure portable C and contains no platform specific elements, or + even a GL dependency. However, unfortunately GL includes vary across + platforms so they are included here to allow for pure portable programs. +*/ +#ifdef __APPLE__ +# include "OpenGL/gl.h" +#else +# ifdef _WIN32 +# include <windows.h> /* Broken Windows GL headers require this */ +# endif +# include "GL/gl.h" +#endif + +#ifdef PUGL_SHARED +# ifdef _WIN32 +# define PUGL_LIB_IMPORT __declspec(dllimport) +# define PUGL_LIB_EXPORT __declspec(dllexport) +# else +# define PUGL_LIB_IMPORT __attribute__((visibility("default"))) +# define PUGL_LIB_EXPORT __attribute__((visibility("default"))) +# endif +# ifdef PUGL_INTERNAL +# define PUGL_API PUGL_LIB_EXPORT +# else +# define PUGL_API PUGL_LIB_IMPORT +# endif +#else +# define PUGL_API +#endif + +#ifdef __cplusplus +extern "C" { +#else +# include <stdbool.h> +#endif + +/** + @defgroup pugl Pugl + A minimal portable API for OpenGL. + @{ +*/ + +/** + An OpenGL view. +*/ +typedef struct PuglViewImpl PuglView; + +/** + A native window handle. + + On X11, this is a Window. + On OSX, this is an NSView*. + On Windows, this is a HWND. +*/ +typedef intptr_t PuglNativeWindow; + +/** + Return status code. +*/ +typedef enum { + PUGL_SUCCESS = 0 +} PuglStatus; + +/** + Convenience symbols for ASCII control characters. +*/ +typedef enum { + PUGL_CHAR_BACKSPACE = 0x08, + PUGL_CHAR_ESCAPE = 0x1B, + PUGL_CHAR_DELETE = 0x7F +} PuglChar; + +/** + Special (non-Unicode) keyboard keys. +*/ +typedef enum { + PUGL_KEY_F1 = 1, + PUGL_KEY_F2, + PUGL_KEY_F3, + PUGL_KEY_F4, + PUGL_KEY_F5, + PUGL_KEY_F6, + PUGL_KEY_F7, + PUGL_KEY_F8, + PUGL_KEY_F9, + PUGL_KEY_F10, + PUGL_KEY_F11, + PUGL_KEY_F12, + PUGL_KEY_LEFT, + PUGL_KEY_UP, + PUGL_KEY_RIGHT, + PUGL_KEY_DOWN, + PUGL_KEY_PAGE_UP, + PUGL_KEY_PAGE_DOWN, + PUGL_KEY_HOME, + PUGL_KEY_END, + PUGL_KEY_INSERT, + PUGL_KEY_SHIFT, + PUGL_KEY_CTRL, + PUGL_KEY_ALT, + PUGL_KEY_SUPER +} PuglKey; + +/** + Keyboard modifier flags. +*/ +typedef enum { + PUGL_MOD_SHIFT = 1, /**< Shift key */ + PUGL_MOD_CTRL = 1 << 1, /**< Control key */ + PUGL_MOD_ALT = 1 << 2, /**< Alt/Option key */ + PUGL_MOD_SUPER = 1 << 3 /**< Mod4/Command/Windows key */ +} PuglMod; + +/** + Handle for opaque user data. +*/ +typedef void* PuglHandle; + +/** + A function called when the window is closed. +*/ +typedef void (*PuglCloseFunc)(PuglView* view); + +/** + A function called to draw the view contents with OpenGL. +*/ +typedef void (*PuglDisplayFunc)(PuglView* view); + +/** + A function called when a key is pressed or released. + @param view The view the event occured in. + @param press True if the key was pressed, false if released. + @param key Unicode point of the key pressed. +*/ +typedef void (*PuglKeyboardFunc)(PuglView* view, bool press, uint32_t key); + +/** + A function called when the pointer moves. + @param view The view the event occured in. + @param x The window-relative x coordinate of the pointer. + @param y The window-relative y coordinate of the pointer. +*/ +typedef void (*PuglMotionFunc)(PuglView* view, int x, int y); + +/** + A function called when a mouse button is pressed or released. + @param view The view the event occured in. + @param button The button number (1 = left, 2 = middle, 3 = right). + @param press True if the key was pressed, false if released. + @param x The window-relative x coordinate of the pointer. + @param y The window-relative y coordinate of the pointer. +*/ +typedef void (*PuglMouseFunc)( + PuglView* view, int button, bool press, int x, int y); + +/** + A function called when the view is resized. + @param view The view being resized. + @param width The new view width. + @param height The new view height. +*/ +typedef void (*PuglReshapeFunc)(PuglView* view, int width, int height); + +/** + A function called on scrolling (e.g. mouse wheel or track pad). + + The distances used here are in "lines", a single tick of a clicking mouse + wheel. For example, @p dy = 1.0 scrolls 1 line up. Some systems and + devices support finer resolution and/or higher values for fast scrolls, + so programs should handle any value gracefully. + + @param view The view being scrolled. + @param dx The scroll x distance. + @param dx The scroll y distance. +*/ +typedef void (*PuglScrollFunc)(PuglView* view, + int x, + int y, + float dx, + float dy); + +/** + A function called when a special key is pressed or released. + + This callback allows the use of keys that do not have unicode points. + + @param view The view the event occured in. + @param press True if the key was pressed, false if released. + @param key The key pressed. +*/ +typedef void (*PuglSpecialFunc)(PuglView* view, bool press, PuglKey key); + +/** + Create a new GL window. + @param parent Parent window, or 0 for top level. + @param title Window title, or NULL. + @param width Window width in pixels. + @param height Window height in pixels. + @param resizable Whether window should be user resizable. + @param visible Whether window should be initially visible. +*/ +PUGL_API PuglView* +puglCreate(PuglNativeWindow parent, + const char* title, + int width, + int height, + bool resizable, + bool visible); + +/** + Set the handle to be passed to all callbacks. + + This is generally a pointer to a struct which contains all necessary state. + Everything needed in callbacks should be here, not in static variables. + + Note the lack of this facility makes GLUT unsuitable for plugins or + non-trivial programs; this mistake is largely why Pugl exists. +*/ +PUGL_API void +puglSetHandle(PuglView* view, PuglHandle handle); + +/** + Get the handle to be passed to all callbacks. +*/ +PUGL_API PuglHandle +puglGetHandle(PuglView* view); + +/** + Return the timestamp (if any) of the currently-processing event. +*/ +PUGL_API uint32_t +puglGetEventTimestamp(PuglView* view); + +/** + Get the currently active modifiers (PuglMod flags). + + This should only be called from an event handler. +*/ +PUGL_API int +puglGetModifiers(PuglView* view); + +/** + Ignore synthetic repeated key events. +*/ +PUGL_API void +puglIgnoreKeyRepeat(PuglView* view, bool ignore); + +/** + Set the function to call when the window is closed. +*/ +PUGL_API void +puglSetCloseFunc(PuglView* view, PuglCloseFunc closeFunc); + +/** + Set the display function which should draw the UI using GL. +*/ +PUGL_API void +puglSetDisplayFunc(PuglView* view, PuglDisplayFunc displayFunc); + +/** + Set the function to call on keyboard events. +*/ +PUGL_API void +puglSetKeyboardFunc(PuglView* view, PuglKeyboardFunc keyboardFunc); + +/** + Set the function to call on mouse motion. +*/ +PUGL_API void +puglSetMotionFunc(PuglView* view, PuglMotionFunc motionFunc); + +/** + Set the function to call on mouse button events. +*/ +PUGL_API void +puglSetMouseFunc(PuglView* view, PuglMouseFunc mouseFunc); + +/** + Set the function to call on scroll events. +*/ +PUGL_API void +puglSetScrollFunc(PuglView* view, PuglScrollFunc scrollFunc); + +/** + Set the function to call on special events. +*/ +PUGL_API void +puglSetSpecialFunc(PuglView* view, PuglSpecialFunc specialFunc); + +/** + Set the function to call when the window size changes. +*/ +PUGL_API void +puglSetReshapeFunc(PuglView* view, PuglReshapeFunc reshapeFunc); + +/** + Return the native window handle. +*/ +PUGL_API PuglNativeWindow +puglGetNativeWindow(PuglView* view); + +/** + Process all pending window events. + + This handles input events as well as rendering, so it should be called + regularly and rapidly enough to keep the UI responsive. +*/ +PUGL_API PuglStatus +puglProcessEvents(PuglView* view); + +/** + Request a redisplay on the next call to puglProcessEvents(). +*/ +PUGL_API void +puglPostRedisplay(PuglView* view); + +/** + Destroy a GL window. +*/ +PUGL_API void +puglDestroy(PuglView* view); + +/** + @} +*/ + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /* PUGL_H_INCLUDED */ |