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-rw-r--r--pugl/.svn/pristine/ca/caaef1caf9335e555e9f2cb4515b6ba67f379f12.svn-base193
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diff --git a/pugl/.svn/pristine/ca/caaef1caf9335e555e9f2cb4515b6ba67f379f12.svn-base b/pugl/.svn/pristine/ca/caaef1caf9335e555e9f2cb4515b6ba67f379f12.svn-base
new file mode 100644
index 0000000..b9a54f5
--- /dev/null
+++ b/pugl/.svn/pristine/ca/caaef1caf9335e555e9f2cb4515b6ba67f379f12.svn-base
@@ -0,0 +1,193 @@
+/*
+ Copyright 2012 David Robillard <http://drobilla.net>
+
+ Permission to use, copy, modify, and/or distribute this software for any
+ purpose with or without fee is hereby granted, provided that the above
+ copyright notice and this permission notice appear in all copies.
+
+ THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
+
+/**
+ @file pugl_test.c A simple Pugl test that creates a top-level window.
+*/
+
+#include <stdio.h>
+#include <string.h>
+
+#include "pugl/pugl.h"
+
+// Argh!
+#ifdef __APPLE__
+# include <OpenGL/glu.h>
+#else
+# include <GL/glu.h>
+#endif
+
+static int quit = 0;
+static float xAngle = 0.0f;
+static float yAngle = 0.0f;
+static float dist = 10.0f;
+
+static void
+onReshape(PuglView* view, int width, int height)
+{
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glViewport(0, 0, width, height);
+ gluPerspective(45.0f, width/(float)height, 1.0f, 10.0f);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+static void
+onDisplay(PuglView* view)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glLoadIdentity();
+
+ glTranslatef(0.0f, 0.0f, dist * -1);
+ glRotatef(xAngle, 0.0f, 1.0f, 0.0f);
+ glRotatef(yAngle, 1.0f, 0.0f, 0.0f);
+
+ glBegin(GL_QUADS);
+
+ glColor3f(0, 0, 0); glVertex3f(-1, -1, -1);
+ glColor3f(0, 0, 1); glVertex3f(-1, -1, 1);
+ glColor3f(0, 1, 1); glVertex3f(-1, 1, 1);
+ glColor3f(0, 1, 0); glVertex3f(-1, 1, -1);
+
+ glColor3f(1, 0, 0); glVertex3f( 1, -1, -1);
+ glColor3f(1, 0, 1); glVertex3f( 1, -1, 1);
+ glColor3f(1, 1, 1); glVertex3f( 1, 1, 1);
+ glColor3f(1, 1, 0); glVertex3f( 1, 1, -1);
+
+ glColor3f(0, 0, 0); glVertex3f(-1, -1, -1);
+ glColor3f(0, 0, 1); glVertex3f(-1, -1, 1);
+ glColor3f(1, 0, 1); glVertex3f( 1, -1, 1);
+ glColor3f(1, 0, 0); glVertex3f( 1, -1, -1);
+
+ glColor3f(0, 1, 0); glVertex3f(-1, 1, -1);
+ glColor3f(0, 1, 1); glVertex3f(-1, 1, 1);
+ glColor3f(1, 1, 1); glVertex3f( 1, 1, 1);
+ glColor3f(1, 1, 0); glVertex3f( 1, 1, -1);
+
+ glColor3f(0, 0, 0); glVertex3f(-1, -1, -1);
+ glColor3f(0, 1, 0); glVertex3f(-1, 1, -1);
+ glColor3f(1, 1, 0); glVertex3f( 1, 1, -1);
+ glColor3f(1, 0, 0); glVertex3f( 1, -1, -1);
+
+ glColor3f(0, 0, 1); glVertex3f(-1, -1, 1);
+ glColor3f(0, 1, 1); glVertex3f(-1, 1, 1);
+ glColor3f(1, 1, 1); glVertex3f( 1, 1, 1);
+ glColor3f(1, 0, 1); glVertex3f( 1, -1, 1);
+
+ glEnd();
+}
+
+static void
+printModifiers(PuglView* view)
+{
+ int mods = puglGetModifiers(view);
+ fprintf(stderr, "Modifiers:%s%s%s%s\n",
+ (mods & PUGL_MOD_SHIFT) ? " Shift" : "",
+ (mods & PUGL_MOD_CTRL) ? " Ctrl" : "",
+ (mods & PUGL_MOD_ALT) ? " Alt" : "",
+ (mods & PUGL_MOD_SUPER) ? " Super" : "");
+}
+
+static void
+onKeyboard(PuglView* view, bool press, uint32_t key)
+{
+ fprintf(stderr, "Key %c %s ", (char)key, press ? "down" : "up");
+ printModifiers(view);
+ if (key == 'q' || key == 'Q' || key == PUGL_CHAR_ESCAPE ||
+ key == PUGL_CHAR_DELETE || key == PUGL_CHAR_BACKSPACE) {
+ quit = 1;
+ }
+}
+
+static void
+onSpecial(PuglView* view, bool press, PuglKey key)
+{
+ fprintf(stderr, "Special key %d %s ", key, press ? "down" : "up");
+ printModifiers(view);
+}
+
+static void
+onMotion(PuglView* view, int x, int y)
+{
+ xAngle = x % 360;
+ yAngle = y % 360;
+ puglPostRedisplay(view);
+}
+
+static void
+onMouse(PuglView* view, int button, bool press, int x, int y)
+{
+ fprintf(stderr, "Mouse %d %s at %d,%d ",
+ button, press ? "down" : "up", x, y);
+ printModifiers(view);
+}
+
+static void
+onScroll(PuglView* view, int x, int y, float dx, float dy)
+{
+ fprintf(stderr, "Scroll %d %d %f %f ", x, y, dx, dy);
+ printModifiers(view);
+ dist += dy / 4.0f;
+ puglPostRedisplay(view);
+}
+
+static void
+onClose(PuglView* view)
+{
+ quit = 1;
+}
+
+int
+main(int argc, char** argv)
+{
+ bool ignoreKeyRepeat = false;
+ bool resizable = false;
+ for (int i = 1; i < argc; ++i) {
+ if (!strcmp(argv[i], "-h")) {
+ printf("USAGE: %s [OPTIONS]...\n\n"
+ " -h Display this help\n"
+ " -i Ignore key repeat\n"
+ " -r Resizable window\n", argv[0]);
+ return 0;
+ } else if (!strcmp(argv[i], "-i")) {
+ ignoreKeyRepeat = true;
+ } else if (!strcmp(argv[i], "-r")) {
+ resizable = true;
+ } else {
+ fprintf(stderr, "Unknown option: %s\n", argv[i]);
+ }
+ }
+
+ PuglView* view = puglCreate(0, "Pugl Test", 512, 512, resizable, true);
+ puglIgnoreKeyRepeat(view, ignoreKeyRepeat);
+ puglSetKeyboardFunc(view, onKeyboard);
+ puglSetMotionFunc(view, onMotion);
+ puglSetMouseFunc(view, onMouse);
+ puglSetScrollFunc(view, onScroll);
+ puglSetSpecialFunc(view, onSpecial);
+ puglSetDisplayFunc(view, onDisplay);
+ puglSetReshapeFunc(view, onReshape);
+ puglSetCloseFunc(view, onClose);
+
+ while (!quit) {
+ puglProcessEvents(view);
+ }
+
+ puglDestroy(view);
+ return 0;
+}