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+/*
+ Copyright 2012 David Robillard <http://drobilla.net>
+
+ Permission to use, copy, modify, and/or distribute this software for any
+ purpose with or without fee is hereby granted, provided that the above
+ copyright notice and this permission notice appear in all copies.
+
+ THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
+
+/**
+ @file pugl_internal.h Private platform-independent definitions.
+
+ Note this file contains function definitions, so it must be compiled into
+ the final binary exactly once. Each platform specific implementation file
+ including it once should achieve this.
+*/
+
+#include "pugl.h"
+
+typedef struct PuglInternalsImpl PuglInternals;
+
+struct PuglViewImpl {
+ PuglHandle handle;
+ PuglCloseFunc closeFunc;
+ PuglDisplayFunc displayFunc;
+ PuglKeyboardFunc keyboardFunc;
+ PuglMotionFunc motionFunc;
+ PuglMouseFunc mouseFunc;
+ PuglReshapeFunc reshapeFunc;
+ PuglScrollFunc scrollFunc;
+ PuglSpecialFunc specialFunc;
+
+ PuglInternals* impl;
+
+ int width;
+ int height;
+ int mods;
+ bool mouse_in_view;
+ bool ignoreKeyRepeat;
+ bool redisplay;
+ uint32_t event_timestamp_ms;
+};
+
+void
+puglSetHandle(PuglView* view, PuglHandle handle)
+{
+ view->handle = handle;
+}
+
+PuglHandle
+puglGetHandle(PuglView* view)
+{
+ return view->handle;
+}
+
+uint32_t
+puglGetEventTimestamp(PuglView* view)
+{
+ return view->event_timestamp_ms;
+}
+
+int
+puglGetModifiers(PuglView* view)
+{
+ return view->mods;
+}
+
+void
+puglDefaultReshape(PuglView* view, int width, int height)
+{
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, width, height, 0, 0, 1);
+ glViewport(0, 0, width, height);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ return;
+
+ // unused
+ (void)view;
+}
+
+void
+puglIgnoreKeyRepeat(PuglView* view, bool ignore)
+{
+ view->ignoreKeyRepeat = ignore;
+}
+
+void
+puglSetCloseFunc(PuglView* view, PuglCloseFunc closeFunc)
+{
+ view->closeFunc = closeFunc;
+}
+
+void
+puglSetDisplayFunc(PuglView* view, PuglDisplayFunc displayFunc)
+{
+ view->displayFunc = displayFunc;
+}
+
+void
+puglSetKeyboardFunc(PuglView* view, PuglKeyboardFunc keyboardFunc)
+{
+ view->keyboardFunc = keyboardFunc;
+}
+
+void
+puglSetMotionFunc(PuglView* view, PuglMotionFunc motionFunc)
+{
+ view->motionFunc = motionFunc;
+}
+
+void
+puglSetMouseFunc(PuglView* view, PuglMouseFunc mouseFunc)
+{
+ view->mouseFunc = mouseFunc;
+}
+
+void
+puglSetReshapeFunc(PuglView* view, PuglReshapeFunc reshapeFunc)
+{
+ view->reshapeFunc = reshapeFunc;
+}
+
+void
+puglSetScrollFunc(PuglView* view, PuglScrollFunc scrollFunc)
+{
+ view->scrollFunc = scrollFunc;
+}
+
+void
+puglSetSpecialFunc(PuglView* view, PuglSpecialFunc specialFunc)
+{
+ view->specialFunc = specialFunc;
+}