diff options
Diffstat (limited to 'src/audiofile.h')
-rw-r--r-- | src/audiofile.h | 49 |
1 files changed, 48 insertions, 1 deletions
diff --git a/src/audiofile.h b/src/audiofile.h index e4b8410..d203781 100644 --- a/src/audiofile.h +++ b/src/audiofile.h @@ -29,10 +29,44 @@ #include <string> #include <map> +#include <vector> + +#include <sndfile.h> #include "mutex.h" #include "audio.h" +#if 0 + Plan for lazy loading of audio (Brainstorming) + * Encapsulate data array? + - Speed issues? + - Other suggestion + * Trigger on read begin and read done + - readnext(instrument)? + * size_t current latest loaded sample + * run in own thread? threads in drumgizmo?? + - Add soundfile-loader-class which run in its own thread + * Add pre-loading constant + * Pointer to pos in audio stream (maybe just last position read) + * Strategy for how to handle pre-loading of remaining file + - Is it acceptable only to handle sequential reading of data (no random access)? + + Thread A Thread B + + :preload constant (user defined) + :speed modifier constant (in which time must + sample n be loaded relative to trigger time) + ---------- ------ + | Loader | <------- Trigger load of InstrumentSample n --------- | DG | + ---------- ------ + Load (int- right most loaded sample --> If current sample pos loaded + | --------- | | + Wave Into --> | SndFile | <----- Read data (directly from array) + --------- +#endif/*0*/ + +#define LAZYLOAD + class AudioFile { public: AudioFile(std::string filename); @@ -43,12 +77,25 @@ public: bool isLoaded(); - sample_t *data; size_t size; + + sample_t *data; std::string filename; + bool locked; +#ifdef LAZYLOAD + SF_INFO sf_info; + SNDFILE *fh; + bool completely_loaded; + void init(); + void reset(); + void loadNext(); + sample_t* preloaded_data; +#endif/*LAZYLOAD*/ + bool isValid(); + int ref_count; private: void *magic; |