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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/***************************************************************************
+ * audioinputengine.h
+ *
+ * Sun Feb 27 11:33:19 CET 2011
+ * Copyright 2011 Bent Bisballe Nyeng
+ * deva@aasimon.org
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#ifndef __DRUMGIZMO_AUDIOINPUTENGINE_H__
+#define __DRUMGIZMO_AUDIOINPUTENGINE_H__
+
+#include <string>
+
+#include "event.h"
+
+class AudioInputEngine {
+public:
+ AudioInputEngine() {}
+ virtual ~AudioInputEngine() {}
+
+ virtual bool init(EventQueue *e) = 0;
+
+ virtual void run(size_t pos, size_t len) = 0;
+};
+
+AudioInputEngine *createAudioInputEngine(std::string engine);
+
+#endif/*__DRUMGIZMO_AUDIOINPUTENGINE_H__*/