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+/* -*- Mode: c++ -*- */
+/***************************************************************************
+ * instrumentstate.h
+ *
+ * Wed Jul 24 12:55:00 CEST 2024
+ * Copyright 2024 Sander Vocke
+ *
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#pragma once
+
+enum class InstrumentStateKind {
+ Openness,
+ NoneOrAny
+};
+
+//! Tracks the persistent state of an instrument during play.
+struct InstrumentState {
+
+ //! Openness (typically for a hi-hat).
+ //! 0.0-1.0, where 0.0 is closed and 1.0 is fully open.
+ float openness = 0.0;
+}; \ No newline at end of file