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+/* -*- Mode: c++ -*- */
+/***************************************************************************
+ * powermap.h
+ *
+ * Fri Apr 17 23:06:12 CEST 2020
+ * Copyright 2020 André Nusser
+ * andre.nusser@googlemail.com
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#pragma once
+
+#include <array>
+#include <vector>
+
+class Powermap
+{
+public:
+ using Power = float;
+ using Powers = std::vector<Power>;
+ struct PowerPair
+ {
+ Power in;
+ Power out;
+
+ bool operator!=(const PowerPair& other)
+ {
+ return in != other.in || out != other.out;
+ }
+ };
+
+ Powermap();
+
+ Power map(Power in);
+ void reset();
+
+ void setFixed0(PowerPair new_value);
+ void setFixed1(PowerPair new_value);
+ void setFixed2(PowerPair new_value);
+ void setShelf(bool enable);
+
+ PowerPair getFixed0() const;
+ PowerPair getFixed1() const;
+ PowerPair getFixed2() const;
+
+private:
+ // input parameters (state of this class)
+ std::array<PowerPair, 3> fixed;
+ bool shelf;
+
+ // spline parameters (deterministically computed from the input parameters)
+ bool spline_needs_update;
+ std::array<float, 5> m;
+ const Power eps = 1e-4;
+
+ void updateSpline();
+ std::vector<float> calcSlopes(const Powers& X, const Powers& P);
+
+ Power clamp(Power in, Power min, Power max) const;
+};