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Diffstat (limited to 'src/random.h')
-rw-r--r-- | src/random.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/random.h b/src/random.h new file mode 100644 index 0000000..9eaefad --- /dev/null +++ b/src/random.h @@ -0,0 +1,62 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/*************************************************************************** + * random.h + * + * Wed Mar 23 19:17:24 CET 2016 + * Copyright 2016 André Nusser + * andre.nusser@googlemail.com + ****************************************************************************/ + +/* + * This file is part of DrumGizmo. + * + * DrumGizmo is free software; you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * DrumGizmo is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with DrumGizmo; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. + */ +#pragma once + +#include <random> +#include <vector> + +class Random +{ +public: + Random(); + Random(unsigned int seed); + + //! \return random int in range [<lower_bound>, <upper_bound>]. + int intInRange(int lower_bound, int upper_bound); + + //! \return random float in range [<lower_bound>, <upper_bound>]. + float floatInRange(float lower_bound, float upper_bound); + + //! \return random float drawn from a normal distribution with mean <mean> + //! and standard deviation <stddev>. + float normalDistribution(float mean, float stddev); + + //! \return uniformly at random chosen element from <vec>. + template <typename T> + T& choose(std::vector<T>& vec); + +private: + std::default_random_engine generator; +}; + +template <typename T> +T& Random::choose(std::vector<T>& vec) +{ + std::uniform_int_distribution<size_t> distribution(0, vec.size()-1); + size_t rand_index = distribution(generator); + return vec[rand_index]; +} |