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-rw-r--r--src/settings.h23
1 files changed, 12 insertions, 11 deletions
diff --git a/src/settings.h b/src/settings.h
index b9d627a..6b4048c 100644
--- a/src/settings.h
+++ b/src/settings.h
@@ -102,13 +102,14 @@ struct Settings
Atomic<bool> enable_latency_modifier{false};
//! Maximum "early hits" introduces latency in milliseconds.
- Atomic<std::size_t> latency_max{100u};
+ Atomic<float> latency_max_ms{150.0f};
//! 0 := on-beat
//! positive := laid back
//! negative := up-beat
- static int constexpr latency_laid_back_default = 0;
- Atomic<int> latency_laid_back{latency_laid_back_default};
+ //! Same range is [-100; 100] ms
+ static float constexpr latency_laid_back_ms_default = 0.0f;
+ Atomic<float> latency_laid_back_ms{latency_laid_back_ms_default};
//! 0 := Robot
//! 100 := Good drummer
@@ -172,8 +173,8 @@ struct SettingsGetter
SettingRef<bool> has_bleed_control;
SettingRef<bool> enable_latency_modifier;
- SettingRef<std::size_t> latency_max;
- SettingRef<int> latency_laid_back;
+ SettingRef<float> latency_max_ms;
+ SettingRef<float> latency_laid_back_ms;
SettingRef<float> latency_stddev;
SettingRef<float> latency_regain;
SettingRef<int> latency_current;
@@ -210,8 +211,8 @@ struct SettingsGetter
, master_bleed{settings.master_bleed}
, has_bleed_control{settings.has_bleed_control}
, enable_latency_modifier{settings.enable_latency_modifier}
- , latency_max{settings.latency_max}
- , latency_laid_back{settings.latency_laid_back}
+ , latency_max_ms{settings.latency_max_ms}
+ , latency_laid_back_ms{settings.latency_laid_back_ms}
, latency_stddev{settings.latency_stddev}
, latency_regain{settings.latency_regain}
, latency_current{settings.latency_current}
@@ -263,8 +264,8 @@ public:
Notifier<bool> has_bleed_control;
Notifier<bool> enable_latency_modifier;
- Notifier<std::size_t> latency_max;
- Notifier<int> latency_laid_back;
+ Notifier<float> latency_max_ms;
+ Notifier<float> latency_laid_back_ms;
Notifier<float> latency_stddev;
Notifier<float> latency_regain;
Notifier<int> latency_current;
@@ -313,8 +314,8 @@ public:
EVAL(has_bleed_control);
EVAL(enable_latency_modifier);
- EVAL(latency_max);
- EVAL(latency_laid_back);
+ EVAL(latency_max_ms);
+ EVAL(latency_laid_back_ms);
EVAL(latency_stddev);
EVAL(latency_regain);
EVAL(latency_current);