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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/***************************************************************************
+ * randomtest.cc
+ *
+ * Sat Mar 26 08:48:53 CET 2016
+ * Copyright 2016 André Nusser
+ * andre.nusser@googlemail.com
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#include <cppunit/extensions/HelperMacros.h>
+
+#include <random.h>
+
+#include <vector>
+#include <cmath>
+
+class RandomTest
+ : public CppUnit::TestFixture
+{
+ CPPUNIT_TEST_SUITE(RandomTest);
+ CPPUNIT_TEST(rangeTest);
+ CPPUNIT_TEST(normalTest);
+ CPPUNIT_TEST(chooseTest);
+ CPPUNIT_TEST_SUITE_END();
+
+public:
+ void setUp()
+ {
+ }
+
+ void tearDown()
+ {
+
+ }
+
+ void rangeTest()
+ {
+ // check if random numbers are in the wanted range
+ Random rand;
+
+ float float_lb = -42.23;
+ float float_ub = 666.666;
+ int int_lb = -42;
+ int int_ub = 23;
+ for (int i = 0; i<10000; i++)
+ {
+ float rand_float = rand.floatInRange(float_lb, float_ub);
+ float rand_int = rand.intInRange(int_lb, int_ub);
+ CPPUNIT_ASSERT(rand_float >= float_lb && rand_float <= float_ub);
+ CPPUNIT_ASSERT(rand_int >= int_lb && rand_int <= int_ub);
+ }
+
+ // check if the series of random numbers is the one we expect
+ // for a certain seed.
+ rand = Random(666);
+ CPPUNIT_ASSERT_EQUAL(0, rand.intInRange(0,100));
+ CPPUNIT_ASSERT_EQUAL(61, rand.intInRange(0,100));
+ CPPUNIT_ASSERT_EQUAL(23, rand.intInRange(0,100));
+ }
+
+ void normalTest()
+ {
+ // This test might theoretically fail but it is extremely unlikely to happen.
+ Random rand;
+
+ float real_mean = 42.0;
+ float real_stddev = 2.0;
+ int nr_of_samples = 50000;
+
+ float sum = 0.;
+ float sum_of_squares = 0.;
+ for (int i=0; i<nr_of_samples; i++)
+ {
+ float rand_float = rand.normalDistribution(real_mean, real_stddev);
+ sum += rand_float;
+ sum_of_squares += rand_float*rand_float;
+ }
+
+ float estimated_mean = sum/nr_of_samples;
+ float estimated_stddev = sqrt(sum_of_squares/nr_of_samples - estimated_mean*estimated_mean);
+
+ float epsilon = 0.1;
+ CPPUNIT_ASSERT(estimated_mean >= real_mean-epsilon && estimated_mean <= real_mean+epsilon);
+ CPPUNIT_ASSERT(estimated_stddev >= real_stddev-epsilon && estimated_stddev <= real_stddev+epsilon);
+ }
+
+ void chooseTest()
+ {
+ Random rand;
+
+ std::vector<int> vec = { 42, 42, 42 };
+ int nr_of_samples = 1000;
+
+ for (int i=0; i<nr_of_samples; i++)
+ {
+ CPPUNIT_ASSERT_EQUAL(42, rand.choose(vec));
+ }
+ }
+};
+
+// Registers the fixture into the 'registry'
+CPPUNIT_TEST_SUITE_REGISTRATION(RandomTest);