index
:
drumgizmo.git
097_lineedit_fix
about-rework
alsamidi
cc-note-midimap
configfile_refactor
coreaudio
corrados_fix_alsamidi
corrados_integrate_logpower
cpp14
curve_map
curve_map_midimap
develop
distance
distance_openness
doubletriggerfilter
edrumulus
event_cleanup
feature/oss-midi
hidpi
int_ui
lint
master
metadata_v1
metadata_v1_fix
midi-refactor
no_gui_also_with_broken_gui_if_enabled
normalised_scaled_fix
note-off
openness
openness_dev
powermap_feature_ui
rotating_knobs
scale_kit_image
stereo
studio-on-fix
the-marlboro-man-experimental
The DrumGizmo virtual drummer project.
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Author
2020-05-01
Change the epsilon of the powermap.
André Nusser
2020-05-01
Add input and output label in powerwidget.
André Nusser
2020-04-30
Revert "Turn shelf for powermap off by default."
André Nusser
2020-04-30
Turn shelf for powermap off by default.
André Nusser
2020-04-30
Mark last input and output in powermap widget.
André Nusser
2020-04-30
Change the order of filters, making powermap first.
André Nusser
2020-04-30
Change names of setting values for powermap.
André Nusser
2020-04-26
WIP: Add 6px border around graph area.
Bent Bisballe Nyeng
2020-04-25
Just leave the Steffen method in and clean up powermap.
André Nusser
2020-04-25
Introduce Steffen monotone cubic splines.
André Nusser
2020-04-25
WIP: Adjust layout
Bent Bisballe Nyeng
2020-04-25
Add powermap.cc to windows Makefile
Bent Bisballe Nyeng
2020-04-25
WIP: UI adaptation for plugingui integration.
Bent Bisballe Nyeng
2020-04-25
Small code clean-up in powermap.cc
André Nusser
2020-04-25
WIP: Make 1 pixel steps in line segments.
Bent Bisballe Nyeng
2020-04-25
Avoid jumps of the function for avoiding monotonicity.
André Nusser
2020-04-25
WIP: Fix button release outside window.
Bent Bisballe Nyeng
2020-04-25
WIP: Show mapped points as circles.
Bent Bisballe Nyeng
2020-04-25
WIP: Improve point interaction and visualisation.
Bent Bisballe Nyeng
2020-04-25
WIP: Render points where according to settings.
Bent Bisballe Nyeng
2020-04-25
Fix monotonicity by switching to the other monotonicity fix.
André Nusser
2020-04-25
Also enforce monotonicity on initialization.
André Nusser
2020-04-25
Enforce monotonicity in the powermap by the set functions.
André Nusser
2020-04-25
WIP: Sync knobs to settings changes.
Bent Bisballe Nyeng
2020-04-25
Improve asserts in src/powermap.cc
André Nusser
2020-04-25
WIP: Drag 'em balls
Bent Bisballe Nyeng
2020-04-25
WIP: Draw line segments instead of points.
Bent Bisballe Nyeng
2020-04-24
Add the spline nodes to the UI.
André Nusser
2020-04-24
WIP: PowerWidgetTest to play around with.
Bent Bisballe Nyeng
2020-04-21
Add powermap filter and settings.
André Nusser
2020-04-20
Add stub for unit test and fix a bug in Powermap.
André Nusser
2020-04-19
Add untested version of Powermap with all features.
André Nusser
2020-04-17
Initial design of the Powermap class.
André Nusser
2020-04-12
Make sure that drumkit::clear clear all metadata.
Bent Bisballe Nyeng
2020-04-12
Check if config dir is a directory and not just if something with that name e...
Bent Bisballe Nyeng
2020-04-11
Change config file to write in the format: <key> = "<value>".
André Nusser
2020-04-11
Add missing include path to zita-resampler for windows builds.
Bent Bisballe Nyeng
2020-04-11
Add missing file to windows build.
Bent Bisballe Nyeng
2020-04-10
Fix bug of wrongly set filename in configfile.cc
André Nusser
2020-04-10
Changes after discussion about review on IRC.
configfile_refactor
André Nusser
2020-04-10
Fix some of the issues raised in the review.
André Nusser
2020-04-09
Review comments.
Bent Bisballe Nyeng
2020-04-08
Refactoring configfile.
André Nusser
2020-04-04
Converting NoteOn with velocity 0 to Choke events.
André Nusser
2020-03-15
Add missing dist-files.
Bent Bisballe Nyeng
2020-03-14
Cocoa: Use window scale factor when rendering UI buffer.
Bent Bisballe Nyeng
2020-03-08
Remove unused private variables.
Bent Bisballe Nyeng
2020-03-08
Get rid of c-style M_PI.
Bent Bisballe Nyeng
2020-03-07
Re-enable drumkit image hover effect.
Bent Bisballe Nyeng
2020-03-07
Use vector for PixelBuffer memory allocation. Use optimized render routines i...
Bent Bisballe Nyeng
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