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testing/benchmarking.
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related operations to use uint8_t instade of float and finally optimize rendering to render lines instead of single pixels.
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plugin gui window rectangle.
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non-X11 platforms.
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creation.
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visibility state.
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and also when rendering window pixel buffer to native window. Win32 only partially implemented.
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unnecessary rendering passes during event handling.
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event handling and make all event handling depend on processEcvents being called with a regular (~50ms) interval.
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Changed all uievent enums to enum classes.
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NativeWindowX11 and NativeWindowWin32 classes.
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used for drawing everything but the root window - with alpha blending...
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