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2020-03-07Use vector for PixelBuffer memory allocation. Use optimized render routines ↵Bent Bisballe Nyeng
in some more painter algorithms. Fix capitalization of Canvas::getPixelBuffer method.
2020-03-07Move pixel buffer render code from Window to PixelBuffer for easier ↵Bent Bisballe Nyeng
testing/benchmarking.
2020-03-07Benchmark test alpha vs. no-alpha with both partial inner and edge alpha and ↵Bent Bisballe Nyeng
stretched vs. no stretched.
2020-03-07Add UI benchmark test.Bent Bisballe Nyeng