From 645250e1cd8ce9bc1faea599df7a1b05836bfeb8 Mon Sep 17 00:00:00 2001 From: Bent Bisballe Nyeng Date: Tue, 29 Dec 2020 16:09:43 +0100 Subject: Split UI code into application/plugin UI and UI library. --- dggui/nativewindow_cocoa.h | 78 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 dggui/nativewindow_cocoa.h (limited to 'dggui/nativewindow_cocoa.h') diff --git a/dggui/nativewindow_cocoa.h b/dggui/nativewindow_cocoa.h new file mode 100644 index 0000000..8dc73e6 --- /dev/null +++ b/dggui/nativewindow_cocoa.h @@ -0,0 +1,78 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/*************************************************************************** + * nativewindow_cocoa.h + * + * Sun Dec 4 15:55:14 CET 2016 + * Copyright 2016 Bent Bisballe Nyeng + * deva@aasimon.org + ****************************************************************************/ + +/* + * This file is part of DrumGizmo. + * + * DrumGizmo is free software; you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * DrumGizmo is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with DrumGizmo; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. + */ +#pragma once + +#include + +#include "nativewindow.h" + +namespace GUI +{ + +class Window; +class NativeWindowCocoa + : public NativeWindow +{ +public: + NativeWindowCocoa(void* native_window, Window& window); + ~NativeWindowCocoa(); + + // From NativeWindow: + virtual void setFixedSize(std::size_t width, std::size_t height) override; + virtual void setAlwaysOnTop(bool always_on_top) override; + virtual void resize(std::size_t width, std::size_t height) override; + virtual std::pair getSize() const override; + virtual void move(int x, int y) override; + virtual std::pair getPosition() const override; + virtual void show() override; + virtual void hide() override; + virtual bool visible() const override; + virtual void setCaption(const std::string &caption) override; + virtual void redraw(const Rect& dirty_rect) override; + virtual void grabMouse(bool grab) override; + virtual EventQueue getEvents() override; + virtual void* getNativeWindowHandle() const override; + virtual Point translateToScreen(const Point& point) override; + + // Expose friend members of Window to ObjC++ implementation. + class Window& getWindow(); + class PixelBuffer& getWindowPixbuf(); + void resized(); + void pushBackEvent(std::shared_ptr event); + +private: + void updateLayerOffset(); + + Window& window; + std::unique_ptr priv; + EventQueue event_queue; + void* native_window{nullptr}; + bool first{true}; + float scale{1.0}; +}; + +} // GUI:: -- cgit v1.2.3