From 0f981dab5d477e82abe4b01f6477193707997f7d Mon Sep 17 00:00:00 2001 From: Bent Bisballe Nyeng Date: Fri, 15 Mar 2013 19:34:35 +0100 Subject: Updated README to reflect static release as well as 64bit win7 problems with cubase. --- vst/README | 11 ----------- vst/README.txt | 46 ++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 46 insertions(+), 11 deletions(-) delete mode 100644 vst/README create mode 100644 vst/README.txt (limited to 'vst') diff --git a/vst/README b/vst/README deleted file mode 100644 index 0d08c94..0000000 --- a/vst/README +++ /dev/null @@ -1,11 +0,0 @@ -Get http://expat.sourceforge.net/ and http://www.mega-nerd.com/libsndfile/ - in their win32 binary versions. -Unpack them in the vst/ subfolders: expat and libsndfile. - -Get vstsdk2.4 and unpack it in the vstsdk2.4 subfolder. - -Use mingw and compile with 'make'. - -Copy libexpat.dll and libsndfile-1.dll to the system32 folder. - -Run the DAW with drumgizmo_vst.dll. \ No newline at end of file diff --git a/vst/README.txt b/vst/README.txt new file mode 100644 index 0000000..30aa640 --- /dev/null +++ b/vst/README.txt @@ -0,0 +1,46 @@ +== Installation == +To install the DrumGizmo vst plugin, follow these simple steps: +1. Copy “drumgizmo_vst.dll” into the folder containing your VST plugins. +2. Done! + +When opening your VST host software (Cubase or the like), the plugin +should now show up as a VST Instrument. + +== How to use it == +1. Load the plugin as a VST Instrument. +2. Now create a midi track to use with the plugin. +2a. (Optional) Choose “GM map” to use with the midi track. +3. Select DrumGizmo as midi output for the track. +4. Now open up the DrumGizmo VST interface. +5. Load a drumkit by clicking on the "Load kit..." button and browse for + the drumkit xml file. (Example: “C:\drumkit\drumkit.xml”). + When the “led” to the right of the line edit turns green, it means + that the drumkit has succesfully begun loading in the background. It + might take a while before all drums are loaded, so be patient. +8. Now click on the “Load map...” button and browse for the midimap xml + file. (Example: “C:\drumkit\midimap.xml”). When the “led” to the + right of the line edit turns green, it means that the midimap has + been loaded succesfully. + +NOTE: DrumGizmo currently uses 16 channels of output, which should be +mapped manually in your software, just like you would do with any other +plugin. We can't describe this step since it varies depending on your +software. + +Now plot some midi notes, and play them. You should hear the sound of +the DrumGizmo drumkit coming from your speakers. Keep in mind that the +drumkit needs to load fully before everything will play as +expected. So be patient...! + +== More info == +If you have suggestions, bugs or comments, feel free to visit +http://www.drumgizmo.org or visit the official DrumGizmo irc channel at +#drumgizmo on the freenode network. + +== Known problems == +* On Win7 64bit with 32bit Cubase you might have to install the dll + in "c:\Program Files(x86)\Steinberg\VSTPlugins" instead of + "c:\Program Files(x86)\Steinberg\Cubase Studio 5\VSTPlugins". + +Have fun! +// The Drumgizmo Team -- cgit v1.2.3