/* -*- Mode: c++ -*- */ /*************************************************************************** * button_base.h * * Sat Apr 15 21:45:30 CEST 2017 * Copyright 2017 André Nusser * andre.nusser@googlemail.com ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include #include "widget.h" namespace dggui { class ButtonBase : public Widget { public: ButtonBase(Widget* parent); virtual ~ButtonBase(); // From Widget: bool isFocusable() override { return true; } bool catchMouse() override { return true; } void setText(const std::string& text); void setEnabled(bool enabled); bool isEnabled() const; Notifier<> clickNotifier; protected: virtual void clicked() {} // From Widget: virtual void repaintEvent(RepaintEvent* e) override {}; virtual void buttonEvent(ButtonEvent* e) override; virtual void mouseLeaveEvent() override; virtual void mouseEnterEvent() override; bool enabled{true}; bool in_button{false}; enum class State { Up, Down }; std::string text; State draw_state{State::Up}; State button_state{State::Up}; }; } // dggui::