/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * eventhandler.h * * Sun Oct 9 18:58:29 CEST 2011 * Copyright 2011 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include #include #include #include "guievent.h" #include "nativewindow.h" namespace dggui { class Window; class Dialog; class EventHandler { public: EventHandler(NativeWindow& nativeWindow, Window& window); //! Process all events currently in the event queue. void processEvents(); //! Query if any events are currently in the event queue. bool hasEvent(); //! Query if the topmost event in the event queue is of type. bool queryNextEventType(EventType type); //! Get a single event from the event queue. //! \return A pointer to the event or nullptr if there are none. std::shared_ptr getNextEvent(); void registerDialog(Dialog* dialog); void unregisterDialog(Dialog* dialog); Notifier<> closeNotifier; private: Window& window; NativeWindow& nativeWindow; // Used to ignore mouse button release after a double click. bool lastWasDoubleClick; EventQueue events; std::list dialogs; }; } // dggui::