/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * knob.h * * Thu Feb 28 07:37:27 CET 2013 * Copyright 2013 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include "widget.h" #include "texture.h" #include "font.h" namespace dggui { class Knob : public Widget { public: Knob(Widget *parent); virtual ~Knob() = default; // From Widget: bool catchMouse() override { return true; } bool isFocusable() override { return true; } void setValue(float value); void setDefaultValue(float value); void setRange(float minimum, float maximum); float value(); void showValue(bool show_value); Notifier valueChangedNotifier; // (float newValue) protected: virtual void clicked() {} // From Widget: virtual void repaintEvent(RepaintEvent* repaintEvent) override; virtual void buttonEvent(ButtonEvent* buttonEvent) override; virtual void mouseMoveEvent(MouseMoveEvent* mouseMoveEvent) override; virtual void scrollEvent(ScrollEvent* scrollEvent) override; virtual void keyEvent(KeyEvent* keyEvent) override; private: //! Sets the internal value and sends out the changed notification. void internalSetValue(float value); typedef enum { up, down } state_t; state_t state; float current_value; float default_value = 0.0; float maximum; float minimum; bool show_value{true}; Texture img_knob; int mouse_offset_x; Font font; }; } // dggui::