/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * layout.h * * Sat Mar 21 15:12:36 CET 2015 * Copyright 2015 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include #include #include namespace dggui { class Layout; class LayoutItem { public: LayoutItem(); virtual ~LayoutItem(); void setLayoutParent(Layout* parent); virtual void resize(std::size_t width, std::size_t height) = 0; virtual void move(int x, int y) = 0; virtual int x() const = 0; virtual int y() const = 0; virtual std::size_t width() const = 0; virtual std::size_t height() const = 0; private: Layout* parent; }; //! \brief Abtract Layout class. class Layout : public Listener { public: Layout(LayoutItem* parent); virtual ~Layout() { } virtual void addItem(LayoutItem* item); virtual void removeItem(LayoutItem* item); //! \brief Reimplement this method to create a new Layout rule. virtual void layout() = 0; protected: void sizeChanged(int width, int height); LayoutItem* parent; typedef std::list LayoutItemList; LayoutItemList items; }; //! \brief Abstract box layout class BoxLayout : public Layout { public: BoxLayout(LayoutItem* parent); //! \brief Set to false to only move the items, not scale them. void setResizeChildren(bool resize_children); void setSpacing(size_t spacing); // From Layout: virtual void layout() override = 0; protected: bool resizeChildren{false}; size_t spacing{0}; }; enum class HAlignment { left, center, right, }; //! \brief A Layout that lays out its elements vertically. class VBoxLayout : public BoxLayout { public: VBoxLayout(LayoutItem* parent); void setHAlignment(HAlignment alignment); // From BoxLayout: virtual void layout() override; protected: HAlignment align; }; enum class VAlignment { top, center, bottom, }; //! \brief A Layout that lays out its elements vertically. class HBoxLayout : public BoxLayout { public: HBoxLayout(LayoutItem* parent); void setVAlignment(VAlignment alignment); // From BoxLayout: virtual void layout() override; protected: VAlignment align; }; //! \brief A Layout class which places the items in a regular grid. An item can //! span multiple rows/columns. class GridLayout : public BoxLayout { public: // The range is open, i.e. end is one past the last one. struct GridRange { int column_begin; int column_end; int row_begin; int row_end; }; GridLayout(LayoutItem* parent, std::size_t number_of_columns, std::size_t number_of_rows); virtual ~GridLayout() { } // From Layout: virtual void removeItem(LayoutItem* item); virtual void layout(); void setPosition(LayoutItem* item, GridRange const& range); int lastUsedRow(int column) const; int lastUsedColumn(int row) const; protected: std::size_t number_of_columns; std::size_t number_of_rows; // Note: Yes, this is somewhat redundant to the LayoutItemList of the Layout // class. However, this was the best idea I had such that I could still // derive from Layout. If you find this ugly, feel free to fix it. std::unordered_map grid_ranges; private: struct CellSize { std::size_t width; std::size_t height; }; CellSize calculateCellSize() const; void moveAndResize( LayoutItem& item, GridRange const& range, CellSize cell_size) const; }; } // dggui::