/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * nativewindow.h * * Fri Dec 28 18:46:01 CET 2012 * Copyright 2012 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include #include #include #include #include "guievent.h" namespace dggui { struct Point; //! Interface class for native window implementations. class NativeWindow { public: NativeWindow() {} virtual ~NativeWindow() {} //! Set a fixed size to the window. //! It resizes the window and disallows user resizing. virtual void setFixedSize(std::size_t width, std::size_t height) = 0; //! Force window to stay on top of other windows virtual void setAlwaysOnTop(bool always_on_top) = 0; //! Set a new size of the window. virtual void resize(std::size_t width, std::size_t height) = 0; //! Query size of the native window. virtual std::pair getSize() const = 0; //! Move the window to a new position. //! Note: negative value are allowed. virtual void move(int x, int y) = 0; //! Query the screen position of the native window. //! Note: returned values can be negative. virtual std::pair getPosition() const = 0; //! Show the window if it is hidden. virtual void show() = 0; //! Hides the window. virtual void hide() = 0; //! Return visibility state of the native window. virtual bool visible() const = 0; //! Sets the window caption in the title bar (if it has one). virtual void setCaption(const std::string &caption) = 0; //! Draw the internal rendering buffer to the window buffer. virtual void redraw(const Rect& dirty_rect) = 0; //! Toggle capture mouse mode. virtual void grabMouse(bool grab) = 0; //! Reads all currently enqueued events from the native window system. //! \return A queue of shared pointers to events. virtual EventQueue getEvents() = 0; //! \returns the native window handle, it HWND on Win32 or Window id on X11 virtual void* getNativeWindowHandle() const = 0; //! Translate a the local native window coordinate to a global screen //! coordinate. virtual Point translateToScreen(const Point& point) = 0; }; } // dggui::